Is there a way to add a visual effect to a missile that was create with the Launch Missile effect?(The missile is launched via triggers - Environment - Create Effect)
Because when my missile hits its target(or the target point) it just vanishes, without any death effects. I use the marauder Punisher Grenades as my ammo unit.
Another thing
Is it possible to create an impact effect on the units it hit? I apply the damage with a Search Area effect.
One-shot actor with an event to fire whenever that missile's actor dies, there are lots of examples already in the game that do this just find one and tailor it to your needs. The impact on unit effect I think would be a bit trickier since you're not using the traditional weapon/damage engine so its kinda bypassing those engine event mechanisms.
One-shot actor with an event to fire whenever that missile's actor dies, there are lots of examples already in the game that do this just find one and tailor it to your needs. The impact on unit effect I think would be a bit trickier since you're not using the traditional weapon/damage engine so its kinda bypassing those engine event mechanisms.
I tries to look for examples, but couldn't find any, if you could please direct me to one that would be appreciated.
Is there a way to add a visual effect to a missile that was create with the Launch Missile effect?(The missile is launched via triggers - Environment - Create Effect)
Because when my missile hits its target(or the target point) it just vanishes, without any death effects. I use the marauder Punisher Grenades as my ammo unit.
Another thing
Is it possible to create an impact effect on the units it hit? I apply the damage with a Search Area effect.
Thanks in advance
One-shot actor with an event to fire whenever that missile's actor dies, there are lots of examples already in the game that do this just find one and tailor it to your needs. The impact on unit effect I think would be a bit trickier since you're not using the traditional weapon/damage engine so its kinda bypassing those engine event mechanisms.
I tries to look for examples, but couldn't find any, if you could please direct me to one that would be appreciated.
@Xiliger: Go
Under the units actor, look under actor events i believe.
make a new actor w/ the sfx you want
put an actor event Effect - (Your Damage effect) Create