How can I activate a simple site mover on a unit actor, by using a behavior.
I tried and failed, nothing seems to happen. I used MoverMove and RefSetFromMsg Host Sender, but still nothing is happening. Any data guru knows what is going on ?
I want to make a unit lift off then stay lifted, still, until behavior is off. When it's off the unit will smoothly go back to the ground. (Elevator)
Why not just use Modification -> Unit -> Height in the Behavior itself? In my experience this works perfectly if you want a unit to rise or fall based on the presence or absence of a Behavior.
If you're concerned about it being smooth, you can use a Start Time and End Time to make it blend over a period of X seconds.
How can I activate a simple site mover on a unit actor, by using a behavior.
I tried and failed, nothing seems to happen. I used MoverMove and RefSetFromMsg Host Sender, but still nothing is happening. Any data guru knows what is going on ?
I want to make a unit lift off then stay lifted, still, until behavior is off. When it's off the unit will smoothly go back to the ground. (Elevator)
@bliztar: Go
Why not just use Modification -> Unit -> Height in the Behavior itself? In my experience this works perfectly if you want a unit to rise or fall based on the presence or absence of a Behavior.
If you're concerned about it being smooth, you can use a Start Time and End Time to make it blend over a period of X seconds.
@Chiquihuite: Go
Thank you, I will try that. I didn't know you could use a blend with anything related to height.
You could always look how the automated refinery text kicker does it.
In my experience movers are quite tempramental and do not move relative to the host unit unless ordered to.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg