Is there a way to change buttons depending on ability level NOT using Command Card - Level Button? I tried putting on requirements on the command card for ability level, but the game seems to ignore this. It does not ignore it for passive abilities, but for active abilities the requirements are ignored.
If I cannot change the buttons depending on ability level is there a way to hide the stupid [Level X] tooltip segment?
I want to do this because on the ability levels 1-3 are one ability, 4-5 is another ability and 6-7 is another ability still.
I forgot to mention... I am doing this so I can put 3 different abilities all into 1 ability so that the unit that has the ability can hold more abilities (due to the 32 .. I mean 29 ability cap) So having more abilities on the unit is not a viable solution.
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Is there a way to change buttons depending on ability level NOT using Command Card - Level Button? I tried putting on requirements on the command card for ability level, but the game seems to ignore this. It does not ignore it for passive abilities, but for active abilities the requirements are ignored.
If I cannot change the buttons depending on ability level is there a way to hide the stupid [Level X] tooltip segment?
Thanks.
So why do you now wish for it to say lvl1 etc?
Could always make the learned ability a dummy which reveals seperate abilities that occupy the same command card slot?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I want to do this because on the ability levels 1-3 are one ability, 4-5 is another ability and 6-7 is another ability still.
I forgot to mention... I am doing this so I can put 3 different abilities all into 1 ability so that the unit that has the ability can hold more abilities (due to the 32 .. I mean 29 ability cap) So having more abilities on the unit is not a viable solution.