So Ive come to find out that, even with the map size limit of 20 MB that we can use mods to bypas the 20MB Limit placed by blizzard, in my case for imported models(Which take up a huge amount of data) and other data from the data editor.
My problem arises in how? I Mean I know how mods work(Sort of Dependency).
I know how to include them and make them fully functional, but On Battle.net I'm unaware on how it works. I know you can upload mods to battle.net, But that requires memory out of your maximum limit, therefore almost bashing my dreams of a 100mb+ map (Alot of Custom WOW models for a Hero Arena) And I don't want to be forced to delete all my current maps (Not saying I wont if I have to), and change them around when my friends want to play. Way too much of a hassle to be intertaining.
So I guess what Im asking is do you have to upload all the Mods(Dependencies with Models) to Battle.net as well as the map? Or can I just upload the map, and my friends will download the Mod along with the process of downloading the map?
Yes. You have to, otherwise people wont be able to see your models. I too am creating a big map with lots of models. We have over 12 classes so far and a completely custom terrain. The map is sitting at 26mb, i too have tried to get around it. But sadly enough there isnt a way until blizzard lets us.
@cstorm15: Go If someone else already published a public mod with those models you don't need to upload them yourself. Which means they wont count for your limit. If the mod isn't published you can always ask a friend (who is not a map maker himself) to publish it for you with his account.