So i created around 30 wall units to form a wall. on Initial placement, they have collision. Once i run a trigger and move them somewhere on the map, units can pass through them. I'm guessing I need to update CUnit_Collide +? Can i do this after each time i move a unit? Also would i have say 20 wall units that are the same model/unit in the data editor, can I do just one update?
just try and walk a ground unit over the old spot where it was before you moved it. As to how to fix it, you might have more luck in the trigger forum.
So i created around 30 wall units to form a wall. on Initial placement, they have collision. Once i run a trigger and move them somewhere on the map, units can pass through them. I'm guessing I need to update CUnit_Collide +? Can i do this after each time i move a unit? Also would i have say 20 wall units that are the same model/unit in the data editor, can I do just one update?
Odds are the footprint is lingering where they originally were, have you checked that?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
How do i know the footprint is lingering at the old spot? Do i need to update the data table for the unit every time i move it?
What if i have multiple instances of the same unit?
just try and walk a ground unit over the old spot where it was before you moved it. As to how to fix it, you might have more luck in the trigger forum.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg