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hi, i want an ability / or behavior which gives a unit a damage bonus for lets says 3 seconds whenever the unit takes damage.
so another unit hits my unit and boom , big damage boost.
any idea how to do that?
1: Behaviour (buff): set Combat - Damage Response - Chance to 1 (or less) and Combat - Damage Response - Handeled to the effect from step 2.
2: Effect (apply behaviour): set the Behaviour - Behaviour to step 3 and maybe the Unit - Unit - Value to Caster.
3: Behaviour (buff): set Stats - Duration to whatever you want and Effect - Effect - Initial to step 4 and Effect - Effect - to step 6.
4: Effect (apply behaviour): set the Behaviour - Behaviour to step 5 and maybe the Unit - Unit - Value to Caster.
5: Behaviour (veterancy): set Behaviour - Veterancy Levels - Modification - Damage Dealt to whatever you want.
6: Effect (remove behaviour): set the Behaviour - Behaviour to step 5 and maybe the Unit - Unit - Value to Caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
hi, i want an ability / or behavior which gives a unit a damage bonus for lets says 3 seconds whenever the unit takes damage.
so another unit hits my unit and boom , big damage boost.
any idea how to do that?
1: Behaviour (buff): set Combat - Damage Response - Chance to 1 (or less) and Combat - Damage Response - Handeled to the effect from step 2.
2: Effect (apply behaviour): set the Behaviour - Behaviour to step 3 and maybe the Unit - Unit - Value to Caster.
3: Behaviour (buff): set Stats - Duration to whatever you want and Effect - Effect - Initial to step 4 and Effect - Effect - to step 6.
4: Effect (apply behaviour): set the Behaviour - Behaviour to step 5 and maybe the Unit - Unit - Value to Caster.
5: Behaviour (veterancy): set Behaviour - Veterancy Levels - Modification - Damage Dealt to whatever you want.
6: Effect (remove behaviour): set the Behaviour - Behaviour to step 5 and maybe the Unit - Unit - Value to Caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg