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just a shitty translation from in-game seconds to RL seconds, so there was no problem to begin with :(
This thread was automatically marked as Locked.
just a shitty translation from in-game seconds to RL seconds, so there was no problem to begin with :(
Hi guys I've a really strange problem.
Some values are screwed up when they are in game while they are good in the mod, these include upgrade timings and train times. For example a upgrade is installed to take 140 sec but in the game they take 100 seconds, same goes with 110 seconds which take 71 seconds.
As I said before it only occur with train timings, and upgrade timeings. For some reason it also occur with the Zealot movement speed. Does someome know what causes it? The mod does not use any triggers btw.
Deps
- A (clean)import mod.
The import mod consist off:
- Void campaign fixed,
- Void multi
I hope there is someone who know how to fix this. If he or she needs mod itself PM me :)
There should be a large and visible warning about it somewhere, as everybody thinks it is a bug.
It is not a bug, what you're seeing is the conversion from game ticks to real time, they added that in LotV for the esports scene but map makers didn't read about that.
Ahh so it mean they didn't reconfigure the value's in the editor to real life value's, so I will check the multi if they have the same problem.
This is helpfull :)
Yep that's it.
So there was no problem to begin with, just a shitty translation from in-game seconds to RL seconds.