THIS WASN'T AN ACTUAL PROBLEM, JUST A LOGICAL ISSUE THAT I MISSED. SOLVED
In the interest of public use, I decided I'd go make a quick map that used both Melee and Campaign dependencies but kept the melee playstyle identical to the multiplayer experience. That way, people who wanted to make interesting variants of melee-style games could do so quickly and easily without the hassle of seeking out each tiny issue every time.
Right now, the last big issue that I see is that for some reason the Creep Tumors don't take time to "build" despite having a Build Duration under the Info+ of their abilities section, and also having the Build In Progress Ability as required.
This leaves me a bit speechless, and I'm uncertain why it would still be doing this.
It plays the animations, but as I discovered that's hardcoded into other Events by the Actor, so the lack of a progress bar and refusal to play the final "Burrow" animation makes me certain that it is an issue with it building properly.
I'd appreciate any help I could get. I think I'll probably post the map here for anyone to take a look at and help out.
Edit: I should note that for some reason that version has the Creep Tumors using the Nydus Build In Progress ability instead of the regular one. I tried everything with the first one so I guess I got desperate and tried the Nydus one. It didn't help. :(
Edit 2: Hang on, I think I might've fixed it. Am I an idiot? Testing now.
Edit 3: Yup. I'm just an idiot. Sorry guys! Fixed it. A debug trigger I had that completed construction instantly (for testing purposes) was breaking it and I had completely forgotten.
THIS WASN'T AN ACTUAL PROBLEM, JUST A LOGICAL ISSUE THAT I MISSED. SOLVED
In the interest of public use, I decided I'd go make a quick map that used both Melee and Campaign dependencies but kept the melee playstyle identical to the multiplayer experience. That way, people who wanted to make interesting variants of melee-style games could do so quickly and easily without the hassle of seeking out each tiny issue every time.
Right now, the last big issue that I see is that for some reason the Creep Tumors don't take time to "build" despite having a Build Duration under the Info+ of their abilities section, and also having the Build In Progress Ability as required.
This leaves me a bit speechless, and I'm uncertain why it would still be doing this. It plays the animations, but as I discovered that's hardcoded into other Events by the Actor, so the lack of a progress bar and refusal to play the final "Burrow" animation makes me certain that it is an issue with it building properly.
I'd appreciate any help I could get. I think I'll probably post the map here for anyone to take a look at and help out.
Edit: I should note that for some reason that version has the Creep Tumors using the Nydus Build In Progress ability instead of the regular one. I tried everything with the first one so I guess I got desperate and tried the Nydus one. It didn't help. :(
Edit 2: Hang on, I think I might've fixed it. Am I an idiot? Testing now.
Edit 3: Yup. I'm just an idiot. Sorry guys! Fixed it. A debug trigger I had that completed construction instantly (for testing purposes) was breaking it and I had completely forgotten.