So, now that triggers are beginning to get less interesting for me and if I wanted to write code, I'd just go back to messing with XNA, I'm beginning to poke around in the data editor. The SC2 data editor has a lot more transparency than the WC3 one, and as such is more complex to understand. After browsing the forums and youtube, I've found a few people with tutorials on how to "create a custom X from scratch" but I've not seen anyone actually map out the relationship between objects. Has anyone done this before I start doing it for myself?
I'd like to simply map out simple questions like "When I look at Unit - Marine, it lists actors and models, but I have no control over some of that because it's in the actor" and other such things. Has this been done? if so, where can I find it to save myself the trouble cause I haven't found it.
So, now that triggers are beginning to get less interesting for me and if I wanted to write code, I'd just go back to messing with XNA, I'm beginning to poke around in the data editor. The SC2 data editor has a lot more transparency than the WC3 one, and as such is more complex to understand. After browsing the forums and youtube, I've found a few people with tutorials on how to "create a custom X from scratch" but I've not seen anyone actually map out the relationship between objects. Has anyone done this before I start doing it for myself?
I'd like to simply map out simple questions like "When I look at Unit - Marine, it lists actors and models, but I have no control over some of that because it's in the actor" and other such things. Has this been done? if so, where can I find it to save myself the trouble cause I haven't found it.
@Anthius: Go
Double Bump this.
We really do need A Data Structure Map/ Guide.