So I have a unit that moves via the fly mover, though when I put a ground collision flag on it (forcefield) it suddenly collides with cliffs as well, this is insanely infuriating.
Any way of fixing that? I'm getting insanely frustrated with it, I don't know why the collision flag changes the movement pathing, but I cannot stand it, and it makes so sense.
RAGE
anyway, anyone got some ideas? I'm trying to use a dummy unit as a missile, constantly applying force effects to move it, by utilizing in-game movement collision I can get it to bounce off walls and objects without use of triggers, sure it's not perfect but it's pretty good. Now I just need to be able to tell it to collide with X units but not with cliffs, which is apparently impossibru.
I'd use air pathing but it doesn't really work the same way, it allows two units to occupy the same spot but separate, instead of bounce off each other.
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Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
Checked what other collision flags it has since only two units with the same flag should collide. Unless cliffs are known as force field by default for gameplay.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Iunno, I tried forcefield, ground, tiny critter, etc. Apparently giving it a ground collision forces it to ground pathing, even tried using the unused etc.
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
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So I have a unit that moves via the fly mover, though when I put a ground collision flag on it (forcefield) it suddenly collides with cliffs as well, this is insanely infuriating.
Any way of fixing that? I'm getting insanely frustrated with it, I don't know why the collision flag changes the movement pathing, but I cannot stand it, and it makes so sense.
RAGE
anyway, anyone got some ideas? I'm trying to use a dummy unit as a missile, constantly applying force effects to move it, by utilizing in-game movement collision I can get it to bounce off walls and objects without use of triggers, sure it's not perfect but it's pretty good. Now I just need to be able to tell it to collide with X units but not with cliffs, which is apparently impossibru.
I'd use air pathing but it doesn't really work the same way, it allows two units to occupy the same spot but separate, instead of bounce off each other.
Checked what other collision flags it has since only two units with the same flag should collide. Unless cliffs are known as force field by default for gameplay.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Iunno, I tried forcefield, ground, tiny critter, etc. Apparently giving it a ground collision forces it to ground pathing, even tried using the unused etc.