So I have a unit that moves via the fly mover, though when I put a ground collision flag on it (forcefield) it suddenly collides with cliffs as well, this is insanely infuriating.
Any way of fixing that? I'm getting insanely frustrated with it, I don't know why the collision flag changes the movement pathing, but I cannot stand it, and it makes so sense.
anyway, anyone got some ideas? I'm trying to use a dummy unit as a missile, constantly applying force effects to move it, by utilizing in-game movement collision I can get it to bounce off walls and objects without use of triggers, sure it's not perfect but it's pretty good. Now I just need to be able to tell it to collide with X units but not with cliffs, which is apparently impossibru.
I'd use air pathing but it doesn't really work the same way, it allows two units to occupy the same spot but separate, instead of bounce off each other.
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