How does one make the camera completely ignore all terrain height, using absolute XYZ positioning only? I am making an FPS, in which you can Jump up and down cliffs. The unit's height is absolute, meaning that the unit's height is unaffected by the Terrain.
And the Camera sits perfectly on top of the shoulders of the unit. Everything is perfect, except when Jumping up and down different terrain heights.
The camera, while following the unit perfectly in the XY (via the Follow Unit Group command), the Z is a pain in the @*!. The options that I have set here are:
Height Smoothing = Off
Follow Cam = On
Height Displacement = On
Now, you'd think that the Height Displacement feature is the one that is needed, but for the life of me, it doesn't seem to work. In fact, when the flying unit changes height, the Camera doesn't budge an inch!
Is there a way to make the Camera completely and utterly ignore all terrain? I'm down for something deep and dirty if I have to. Changing camera height every .001 seconds is a crappy way to do this. Is there anyone out there with a little expertise?
I'm willing to get into the nitty gritty with this.. is it possible? I just need the engine to stop helping me calculate my camera's height. I need it to move freely over the terrain without snapping downward and falling when cliff levels change or terrain dips/peaks.
I feel like this is going to call for something really obscure... opening the .mod files or something... I don't even know..
I've asked this several times too, looking for an answer... Someone somewhere offered camera on the 3D model or something, as the Camera data or triggers simply won't do it. I need it for Third Person but I guess the problem with the camera is global..