1 and 2 are contradictory. For 1 just add the Location compare cliff level validator to the effect performed directly by the weapon. For 2 the only method I can think of is the Passive flag is applied by a buff but disabled if an aquire simulation ability.
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Did you use the right effect? It's the Weapon - Effect one in your weapons fields.
Go to that and add the validator, I don't think "Location compare cliff level" is the right one btw.
EDIT: It should be "Location crosses cliff", dunno how it is called exactly in english since I normally use the german editor
EDIT 2: Sorry, I thought you needed a validator that indicates the crossing of a cliff >.< "Location compare cliff level" is the right one then :P
I guess the values are "Equal to" and as a cliff level height value use 0, 1 or 2. You can't adjust it to the current cliff level of some unit, though.
Did you use the right effect? It's the Weapon - Effect one in your weapons fields.
Go to that and add the validator, I don't think "Location compare cliff level" is the right one btw.
EDIT: It should be "Location crosses cliff", dunno how it is called exactly in english since I normally use the german editor
Ok, yea I use the right effect connected to the weapon. But still my unit shoots up & down cliffs. I just want it to shoot enemy units at same cliff level.
Is there no value that needs to be inserted into the validator? "Equal to?" Value 2 etc..
I see that a validator can be created called "Location compare cliff level".
I try to add the validator to the attack ability.
I try to archieve two things:
1. I want units to be unable to shoot at units at an other cliff level.
2. Units will not scan for enemy units on an other cliff level. (But if I target a specific enemy unit, my units can shoot down/up from a cliff.)
How can this be done in a simple way?
1 and 2 are contradictory. For 1 just add the Location compare cliff level validator to the effect performed directly by the weapon. For 2 the only method I can think of is the Passive flag is applied by a buff but disabled if an aquire simulation ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I do, but it does not seem to work.
What do I have to set in the validator? "Equal to" "Not equal to" ? Value?
Did you use the right effect? It's the Weapon - Effect one in your weapons fields.
Go to that and add the validator,
I don't think "Location compare cliff level" is the right one btw.EDIT: It should be "Location crosses cliff", dunno how it is called exactly in english since I normally use the german editorEDIT 2: Sorry, I thought you needed a validator that indicates the crossing of a cliff >.<
"Location compare cliff level" is the right one then :P
I guess the values are "Equal to" and as a cliff level height value use 0, 1 or 2. You can't adjust it to the current cliff level of some unit, though.
Ok, yea I use the right effect connected to the weapon. But still my unit shoots up & down cliffs. I just want it to shoot enemy units at same cliff level.
Is there no value that needs to be inserted into the validator? "Equal to?" Value 2 etc..
@Kabelkorven: Go
It compares the difference in cliff level height (0 (same height), 1 or 2) of the two locations you add in the validators data fields.
So if you only want the effect to fire when the source and target location are at the same cliff level, then use "Equal to" and value 0. :)
Atleast that's how it should work...