So I want to make a Shorter version of my map (Codename: Labyrinth) what I am hopeing I can do is just create a new map and import all the custom data from the other map. I’m am I crazy to think I can do this I hope not because if I can’t I may just cry. I guess I could save a copy, level all the terrain and, blah blah blah but, I don’t wanna have to delete all the units and doodads and swap all the textures.
Thanks in advance for any advice you guys may have.
Seriously?! Why Blizzard why wouldn’t you know having the ability to make my own data set and move it to any terrain I make is a good idea. There has to be a better way I have like 200 regions and 50 points and jesus I have to get rid of all that crap and like I said I want to make the map smaller and on a different tileset.
I mean no offence Reach0 but i hope your wrong. but I thank you for your reply.
I did the save save components thing but couldn’t figure out where to go from there what do you mean by “just keep” them sorry if i’m missing something obvious.
I'm creating heroes and abilities in a map, and I also want to move this "data" to another map. I was able to save components, but I don't know what to do next.
ok I pasted the entire Base.sc2data folder into the blank map and nothing. also the blank map did not have its own copy of the base.sc2data folder and it is missing a few other files that are in the map in trying to copy the data out of. gunna keep poking around cause this is starting to make sense kinda.
OK I changed the order of the dependencies then took a closer look and It is working for the most part see i gave all of my custom stuff a ! for a prefix so I could find them faster but for some reason that didn’t carry over but so far it looks like almost everything else has.
first I am still having a few problems I’ll explain those after
So what i did was open Map A (Map A = map that has the data you want to keep) next save Map A as type *.sc2components Close Map A
Create a new map (this will be Map B) Save Map B as type *.sc2components Close Map B
Then browse your way into your new Map A components directory and copy the folder Base.SC2Data Paste it into the same place in Map B.
Now I not sure if all the next step are necessary but it what I did was Open Map B Save Map B as type *.SC2Map (this would be Map C now) Close Map B Open Map C
Then I open Dependencies am moved Liberty (Campaign) to the top.
the problem I had was all my text was gone all the tooltip said things like tooltip/type/bogus and all my custom units said (unnamed) but they all seemed to be there. so I tried moving the enUS.SC2Data the same way as the Base file and half the unit and abilities and items and etc. that were just there are gone but the ones that didn’t disappear now show the right names. so close but yet FACEPALM!
Thanks, Keldrif. I appreciate you taking the time to explain this. There might be another way to use data from one map in another map. I've been told that it's possible to convert a Map into a Mod, and then add the mod as a dependency in a new map. Hopefully someone will explain how to convert a map into a mod. Here's the link to the topic:
Man, I really hate those little programming bugs. I hope the problem works out for you. If it does, please let me know how you did it. I might have to do the same thing.
Ok It worked I did the whole thing over again resaved everything recopyed everything and this this time I made sure all the Dependencies where Identical before I pasted the folders I left out the file enUS.SC2Data\TriggerStrings.txt and its work perfectly I got all my Data and everything is named properly I even got my !'s back.
in the back of my head I hear HAL talking about “human error” .
Edit: ok maybe now 100% perfect it seem when I place some of my custom units on the map it places a black ball but in game it show correctly. but I think I can deal still kinda annoying.
Edit 2: all i had to do was restart the editor and the black balls went away!
Hello. I'm making a campaign and I have done so that when I start to do new mission I just save "Mission1" again named as "Mission2" and start to remove terrain and triggers manually. I don't know is it best way but at least it saves all customed data easily. If you want to change size and textures of your map you can do it from Map - Map bounds... menu.
So I want to make a Shorter version of my map (Codename: Labyrinth) what I am hopeing I can do is just create a new map and import all the custom data from the other map. I’m am I crazy to think I can do this I hope not because if I can’t I may just cry. I guess I could save a copy, level all the terrain and, blah blah blah but, I don’t wanna have to delete all the units and doodads and swap all the textures.
Thanks in advance for any advice you guys may have.
@Keldrif: Go
Like you said what you need to do is backup your current map. Then remove everything except the data, unless some how you made a Data Lib. :)
Seriously?! Why Blizzard why wouldn’t you know having the ability to make my own data set and move it to any terrain I make is a good idea. There has to be a better way I have like 200 regions and 50 points and jesus I have to get rid of all that crap and like I said I want to make the map smaller and on a different tileset.
I mean no offence Reach0 but i hope your wrong. but I thank you for your reply.
Save the map into components and just keep the data components.
@A52BcE:
I did the save save components thing but couldn’t figure out where to go from there what do you mean by “just keep” them sorry if i’m missing something obvious.
This is a really good question.
I'm creating heroes and abilities in a map, and I also want to move this "data" to another map. I was able to save components, but I don't know what to do next.
The Base.SC2Data folder should keep everything you've done in the data section, but nothing from triggers, terrain, etc.
Copy those file into a blank map you've saved as components as well, and you should keep everything you wanted.
@A52BcE:
ok I pasted the entire Base.sc2data folder into the blank map and nothing. also the blank map did not have its own copy of the base.sc2data folder and it is missing a few other files that are in the map in trying to copy the data out of. gunna keep poking around cause this is starting to make sense kinda.
I'm doing the same thing as Keldrif and getting the same results.
to lazy to type up a list but these are the file I got to pick through left side = new map, right side = old map
oh and you can ignore the codename clean folder on the right that was a mistake
OK I changed the order of the dependencies then took a closer look and It is working for the most part see i gave all of my custom stuff a ! for a prefix so I could find them faster but for some reason that didn’t carry over but so far it looks like almost everything else has.
Keldrif, can you explain to me how you did everything?
first I am still having a few problems I’ll explain those after
So what i did was open Map A (Map A = map that has the data you want to keep)
next save Map A as type *.sc2components
Close Map A
Create a new map (this will be Map B)
Save Map B as type *.sc2components
Close Map B
Then browse your way into your new Map A components directory and copy the folder Base.SC2Data
Paste it into the same place in Map B.
Now I not sure if all the next step are necessary but it what I did was
Open Map B
Save Map B as type *.SC2Map (this would be Map C now)
Close Map B
Open Map C
Then I open Dependencies am moved Liberty (Campaign) to the top.
the problem I had was all my text was gone all the tooltip said things like tooltip/type/bogus and all my custom units said (unnamed) but they all seemed to be there. so I tried moving the enUS.SC2Data the same way as the Base file and half the unit and abilities and items and etc. that were just there are gone but the ones that didn’t disappear now show the right names. so close but yet FACEPALM!
(damn I type slow)
@Keldrif: Go
Thanks, Keldrif. I appreciate you taking the time to explain this. There might be another way to use data from one map in another map. I've been told that it's possible to convert a Map into a Mod, and then add the mod as a dependency in a new map. Hopefully someone will explain how to convert a map into a mod. Here's the link to the topic:
http://forums.sc2mapster.com/development/data/14247-transferring-data-to-different-map-mods/#p3
Man, I really hate those little programming bugs. I hope the problem works out for you. If it does, please let me know how you did it. I might have to do the same thing.
Ok It worked I did the whole thing over again resaved everything recopyed everything and this this time I made sure all the Dependencies where Identical before I pasted the folders I left out the file enUS.SC2Data\TriggerStrings.txt and its work perfectly I got all my Data and everything is named properly I even got my !'s back.
in the back of my head I hear HAL talking about “human error”
.
Edit: ok maybe now 100% perfect it seem when I place some of my custom units on the map it places a black ball but in game it show correctly. but I think I can deal still kinda annoying.
Edit 2: all i had to do was restart the editor and the black balls went away!
Many thanks A52BcE it worked perfectly.
Hello. I'm making a campaign and I have done so that when I start to do new mission I just save "Mission1" again named as "Mission2" and start to remove terrain and triggers manually. I don't know is it best way but at least it saves all customed data easily. If you want to change size and textures of your map you can do it from Map - Map bounds... menu.
Thanks Terhonator and Keldrif! I really appreciate the info.
I'll try out some things you both mentioned over the next few days.
I made a mod for campaign. It wasn't really hard but moving data from maps to mod was a bit complicated. Anyway this tutorial helped me to get the job done: http://www.sc2mapster.com/forums/resources/tutorials/12362-instructions-how-to-import-data-from-other-maps/