Create a buff or actually a debuff and make multiple different ones that decrease the damage that the other unit does. This way you can cause it to stack. Then you will have to use triggers to apply it. You might want to make it look at if a unit has a particular skill also before applying.
I can't seem to find out how to cause a unit to do half damage to enemies he hits with his normal attack.. what exactly do you edit?
if you simply want to reduce the damage, edit the your unit weapon-damage effect > combat amount
@b0ne123: Go
thanks for the reply.
No, that's not what I'm looking for.
What I need is so that every time my unit hits an enemy, he lowers THAT enemy's damage by half.
Got it, a debuff, should be possible with a buff behavior modification-combat fraction 0.5
Create a buff or actually a debuff and make multiple different ones that decrease the damage that the other unit does. This way you can cause it to stack. Then you will have to use triggers to apply it. You might want to make it look at if a unit has a particular skill also before applying.
Bleh. That worked. Thanks for the help. I thought that would change the attacking unit's attack fraction, but it obviously didn't.
Thanks again.
@serardt With the game I'm making it wouldn't make sense to have it look at a skill first. I've gotten back into working on my past project: http://www.sc2mapster.com/maps/working-title-minion-assault/
@Psiclone01: Go
No thats fine. Just was trying to help.