I can't figure out how to make buttons show up on neutral units since the patch. Before the LOTV 3.0 patch, I had neutral shops and used submenus on the ability command card to display what was for sale even if you weren't in range of the shop. However, since 3.0 this has not worked, and the shop does not display anything on the command card other than "Neutral Unit" when not in range. Is this a bug, or is there another way to achieve the same effect?
I solved this by making a trigger that initiated at game start:
Player - Make player 0 treat player (Picked player) as Ally
with player 0 being the neutral shop and picked player being the human player in this case.
Then, I went to the unit in the data editor (under the Units category) and went to the Flags and checked the box that said "Share Control," and that made it work.
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I can't figure out how to make buttons show up on neutral units since the patch. Before the LOTV 3.0 patch, I had neutral shops and used submenus on the ability command card to display what was for sale even if you weren't in range of the shop. However, since 3.0 this has not worked, and the shop does not display anything on the command card other than "Neutral Unit" when not in range. Is this a bug, or is there another way to achieve the same effect?
@Stormahawk: Go
Make the shop ally with control when you get close to it or are supposed to be able to buy from it.
Edit1:Oh and if you deselect it make sure you remove the alliance so you can't control map objects etc.
Edit:2 Better option is to just change the Aspect Shared control with the neutral player.
@Knallertton: Go
I solved this by making a trigger that initiated at game start:
Player - Make player 0 treat player (Picked player) as Ally
with player 0 being the neutral shop and picked player being the human player in this case.
Then, I went to the unit in the data editor (under the Units category) and went to the Flags and checked the box that said "Share Control," and that made it work.