I have both this on air*
Movement: Height Map Air
Movement: Pathing Mode Flying
I can get the missile to be lifted a very little by this 2 actor event. (its in the weapon's actor not in the missile actor)
Field Photon Cannon Attack
Event: Event 7 + Effect.PhotonCannonLM4.Start; At Missile:SetZ 100.000000
Event: Event 8 + Effect.PhotonCannonLM4.Start; At Missile:SetBearingsH 0.000000,0.000000 100.000000
I think the main problem is that the model I use probably has no attachment point with higher than 0 z height.
Yeah it still doesnt work for me too. I think it must be the model's fault as I tried to attach a model to the model and couldnt set height for it too....
You might have to attach a sOP that sets the height of the missile first. Sometimes models get glitched and you have to add that site op before it will let you adjust the Z values of it. That's what I had to do
You might have to attach a sOP that sets the height of the missile first. Sometimes models get glitched and you have to add that site op before it will let you adjust the Z values of it. That's what I had to do
The sOP is HigherBy3 or something similar
So what you are saying is I have to give the missle a sOP with no offset and then give the starting point its own sOP with offset for the offset to work?
So what you are saying is I have to give the missle a sOP with no offset and then give the starting point its own sOP with offset for the offset to work?
The Starting point's offset is where it launches from, so yes that should work.
Your actor is probably inheriting it's height from something, which overrides any height settings you might put onto it manually. If you use the "no offset" sOP, the inheritance is from the sOP, thus allowing you to edit the "z" values with actor messages.
Tried it, doesnt work. However, I might be doing something wrong and im pretty positive that this is error is something that is beyond my data skills. Would you mind giving fixing this bug a try?
I have both this on air*
Movement: Height Map Air
Movement: Pathing Mode Flying
I can get the missile to be lifted a very little by this 2 actor event. (its in the weapon's actor not in the missile actor)
Field Photon Cannon Attack
Event: Event 7 + Effect.PhotonCannonLM4.Start; At Missile:SetZ 100.000000
Event: Event 8 + Effect.PhotonCannonLM4.Start; At Missile:SetBearingsH 0.000000,0.000000 100.000000
I think the main problem is that the model I use probably has no attachment point with higher than 0 z height.
The Movement: Motion Phases - Ignore Terrain flag.
Try a SOp(Shadow) SOp then.
The Combat: Impact Point Site Operations - Operations field of the Action actor is what you want otherwise.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Still doesnt work.
Yeah it still doesnt work for me too. I think it must be the model's fault as I tried to attach a model to the model and couldnt set height for it too....
You might have to attach a sOP that sets the height of the missile first. Sometimes models get glitched and you have to add that site op before it will let you adjust the Z values of it. That's what I had to do
The sOP is HigherBy3 or something similar
So what you are saying is I have to give the missle a sOP with no offset and then give the starting point its own sOP with offset for the offset to work?
The Starting point's offset is where it launches from, so yes that should work.
Your actor is probably inheriting it's height from something, which overrides any height settings you might put onto it manually. If you use the "no offset" sOP, the inheritance is from the sOP, thus allowing you to edit the "z" values with actor messages.
@UncleSatan
Tried it, doesnt work. However, I might be doing something wrong and im pretty positive that this is error is something that is beyond my data skills. Would you mind giving fixing this bug a try?