I'd like to create a beam attack that moves exclusively from one missile to another. The missiles target one another via a search area with validators, and a dummy damage effect is applied.
The dummy damage effect is used to call a beam actor. However, the beam actor travels from the caster of the ability to a given missile, rather than from one missile to another. Any idea how to cause a beam to travel only from one missile to another (never beaming the caster)?
Add a Buff to the one missile that does the work as an initial effect.
Else have one missile create the beam (without an Action type actor) between itself and the caster, then get the second missile to use the Reference Set event action to set the impact subject to itself via the supporting actor.
I changed the Unit type from a Missile Projectile to a Unit. Then I gave the Unit the Mover of the Projectile I was interested in. Seems you can Launch a Unit with a Launch Effect, and given the appropriate Mover, the Unit will act like a Projectile.
From there I applied a Search Area to the Unit in question, via Behavior. The beams work according to expectation when Units are involved (without Missile flagged).
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I'd like to create a beam attack that moves exclusively from one missile to another. The missiles target one another via a search area with validators, and a dummy damage effect is applied.
The dummy damage effect is used to call a beam actor. However, the beam actor travels from the caster of the ability to a given missile, rather than from one missile to another. Any idea how to cause a beam to travel only from one missile to another (never beaming the caster)?
Add a Buff to the one missile that does the work as an initial effect.
Else have one missile create the beam (without an Action type actor) between itself and the caster, then get the second missile to use the Reference Set event action to set the impact subject to itself via the supporting actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I changed the Unit type from a Missile Projectile to a Unit. Then I gave the Unit the Mover of the Projectile I was interested in. Seems you can Launch a Unit with a Launch Effect, and given the appropriate Mover, the Unit will act like a Projectile.
From there I applied a Search Area to the Unit in question, via Behavior. The beams work according to expectation when Units are involved (without Missile flagged).