How do you stop the default idle rotation on the auto-turret. In another thread on this, Riley said "open the turret and change the 'idle' to something other than Spin.' Need a hand with the specifics. Data Editor, Units, ?
Is it necessary to disable turret rotation altogether to stop the idle rotation animation? Is there a way that the turret can still visually acquire targets?
When Idle is set to something other than Spin, such as follow movement, the turret doesn't turn to acquire targets. Is there any setting that might fix this?
Idle was the only setting changed on the Duplicated turret
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How do you stop the default idle rotation on the auto-turret. In another thread on this, Riley said "open the turret and change the 'idle' to something other than Spin.' Need a hand with the specifics. Data Editor, Units, ?
@XLIIVI: Go
Data Editor -> Units Tab -> Auto TurretTurret -> bottom left box -> select Auto-Turret -> modify Idle field in the right box.
@BorgDragon: Go
Is it necessary to disable turret rotation altogether to stop the idle rotation animation? Is there a way that the turret can still visually acquire targets?
@XLIIVI: Go
It will still rotate as usual when firing at targets. The Idle setting only effects what it does when it doesn't have any targets to fire at.
@Abion47: Go
When Idle is set to something other than Spin, such as follow movement, the turret doesn't turn to acquire targets. Is there any setting that might fix this?