I am a veteran of the WE, but knowledge about the former object editor is... well, nothing .. compared to the new data editor.
So I am following tutorials and doing some trial and error tests. But since there are hundreds of links between objects and datas, I don't have any overview about what I am doing.
So basically, I created a new unit object based on the campain Zeratul. First, I couldn't even place it on the map until I realized that I need a unit-actor for my new unit.
1. question: How do I link my unit-actor and my unit? Will the actor appear in the unit's actor list automatically when I change the actor-events concerning the new unit's creation?
The tutorial said, that I should rename the 'token'/variable of the unit-actor. This resets some fields, like model and sound paths. So to have a working unit, I need to copy these fields over from the original unit. But doing this for several units is annoying.. well I think and hope that there is a better way of doing it and linking the unit-actor and unit.
2.: I didn't do any changes to my new Zeratuls' abilities. But now a new problem occured with the "blink" ability (don't know its proper name). It's a visual problem: The dust cloud which appears when blinking to the target doesn't move in the direction of the target, but always to the south-west.
The events that could concern the ability in the new unit-actor were added but still it looks weird.
When using the original Zeratul (using the same ability), it looks all right.
3.: Then I added the behaviour "veterenacy" which simulates a hero's experience. The UI of the unit changed (the fields where attack, armor, kills,... is displayed) . But this is propably because of the veterenacy.
But my problem is: The ability/armorbutton "protoss shield" which is usually on every protoss unit, disappeared. Additionally, the "unitpicture" (the one that gets orange and red if the unit is on low health) doesn't have the blue glow which represents the shield-energy - though the unit has full shield power!
This could probably be linked to the missing shield-armor-button, but I am not sure.
Thanks in advance. Tell me if something is unclear, I am no native speaker and currently don't have GE with me.
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Hey people here on mapster.
I am a veteran of the WE, but knowledge about the former object editor is... well, nothing .. compared to the new data editor.
So I am following tutorials and doing some trial and error tests. But since there are hundreds of links between objects and datas, I don't have any overview about what I am doing.
So basically, I created a new unit object based on the campain Zeratul. First, I couldn't even place it on the map until I realized that I need a unit-actor for my new unit.
1. question: How do I link my unit-actor and my unit? Will the actor appear in the unit's actor list automatically when I change the actor-events concerning the new unit's creation? The tutorial said, that I should rename the 'token'/variable of the unit-actor. This resets some fields, like model and sound paths. So to have a working unit, I need to copy these fields over from the original unit. But doing this for several units is annoying.. well I think and hope that there is a better way of doing it and linking the unit-actor and unit.
2.: I didn't do any changes to my new Zeratuls' abilities. But now a new problem occured with the "blink" ability (don't know its proper name). It's a visual problem: The dust cloud which appears when blinking to the target doesn't move in the direction of the target, but always to the south-west. The events that could concern the ability in the new unit-actor were added but still it looks weird. When using the original Zeratul (using the same ability), it looks all right.
3.: Then I added the behaviour "veterenacy" which simulates a hero's experience. The UI of the unit changed (the fields where attack, armor, kills,... is displayed) . But this is propably because of the veterenacy. But my problem is: The ability/armorbutton "protoss shield" which is usually on every protoss unit, disappeared. Additionally, the "unitpicture" (the one that gets orange and red if the unit is on low health) doesn't have the blue glow which represents the shield-energy - though the unit has full shield power! This could probably be linked to the missing shield-armor-button, but I am not sure.
Thanks in advance. Tell me if something is unclear, I am no native speaker and currently don't have GE with me.