I am trying to make a teamshop for my map Empires of Stormy Seas (check it out) but the issue I ran into is that only one person can use it at a time. How do I make a teamshop similar to ones in WarCraft 3 where multiple people can use it at once?
i need to post first to attach a file, you were too fast.
about my solution: it's a data and trigger mix, alowing reciepes and multiple use. if you have any questions to my solution just ask.
about a general solution: i don't think data only works out well. in a first version of this map i had 1 visible shop and x invisible shops for each player and just redirected the "select".
Thank you for posting that. I looked at it and looked a lot more complicated than I would like to work with and would require to completely overhaul my current system.
I resolved the team problem by having the team AI treat the player as an ally with shared spending and having the player treat the AI as an ally (no shared spending). That way, the player can use the shop the AI owns while spending own money. I haven't tested my solution yet in multiplayer but I think it works.
I am trying to make a teamshop for my map Empires of Stormy Seas (check it out) but the issue I ran into is that only one person can use it at a time. How do I make a teamshop similar to ones in WarCraft 3 where multiple people can use it at once?
@Stormahawk: Go
i came up with this, use it if you like
I am not sure what you are referencing to. Could you clarify?
@Stormahawk: Go
i need to post first to attach a file, you were too fast.
about my solution: it's a data and trigger mix, alowing reciepes and multiple use. if you have any questions to my solution just ask.
about a general solution: i don't think data only works out well. in a first version of this map i had 1 visible shop and x invisible shops for each player and just redirected the "select".
Thank you for posting that. I looked at it and looked a lot more complicated than I would like to work with and would require to completely overhaul my current system.
I resolved the team problem by having the team AI treat the player as an ally with shared spending and having the player treat the AI as an ally (no shared spending). That way, the player can use the shop the AI owns while spending own money. I haven't tested my solution yet in multiplayer but I think it works.
edit: My solution worked