I am having issues with using Site Operations to attach models together, I am able to get it to attach without any issues however there is some clipping issues and I need to offset it a little and move it back by just a nudge. However when ever I create an offset and use it along side of the one being used to attach it to a hard point with the fact it doesn't want to update the attached model's positioning. It offsets correctly but when the unit starts an idle animation the model doesn't update and it just floats there. The only time it updates is when the unit itself moves, however once the unit stops the model will stop as well and be floating in the air not attached.
You should mention, that we are talking about WoW - models. Also, would you mind attaching the models here, maybe? I would like to experiment with them myself.
Basically a similar issue like your forward vector attach method. The WoW model is broken, attaching to an attachment point directly works, but attaching with a site operation causes it to not update correctly.
I fixed this by attaching an invisible marine to the attachment point directly and used the site operation to offset the attachment from the marine, instead of from the original model. Quite a stupid workaround, but hey, it works ;)
I am having issues with using Site Operations to attach models together, I am able to get it to attach without any issues however there is some clipping issues and I need to offset it a little and move it back by just a nudge. However when ever I create an offset and use it along side of the one being used to attach it to a hard point with the fact it doesn't want to update the attached model's positioning. It offsets correctly but when the unit starts an idle animation the model doesn't update and it just floats there. The only time it updates is when the unit itself moves, however once the unit stops the model will stop as well and be floating in the air not attached.
You should mention, that we are talking about WoW - models. Also, would you mind attaching the models here, maybe? I would like to experiment with them myself.
I will just upload the map.
There you go.
So what was the problem?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Basically a similar issue like your forward vector attach method. The WoW model is broken, attaching to an attachment point directly works, but attaching with a site operation causes it to not update correctly.
I fixed this by attaching an invisible marine to the attachment point directly and used the site operation to offset the attachment from the marine, instead of from the original model. Quite a stupid workaround, but hey, it works ;)