Okay, so I have NO idea how this happened, but suddenly every unit in the editor regardless of source has a Corrupter model attached to it, and I can't do anything on the units layer without getting a More than one CActorUnit persisting in the same unit scope warning.
I haven't even done anything to the Corrupter Actor, but this did start after I created a new actor and had it inherit from the Corrupter Actor. What the heck is going on and how do I fix it?
Okay, so I have NO idea how this happened, but suddenly every unit in the editor regardless of source has a Corrupter model attached to it, and I can't do anything on the units layer without getting a More than one CActorUnit persisting in the same unit scope warning.
I haven't even done anything to the Corrupter Actor, but this did start after I created a new actor and had it inherit from the Corrupter Actor. What the heck is going on and how do I fix it?
Check the Events - Events + field for your actor. It's possible it's set to create itself whenever any unit is birthed.
@Spoolofwhool: Go
Ah, yep, I found the problem.
As a note for others, don't ever set the token field of an Actor to (None). When you later assign it to your Unit, the assignment wont propagate.
Resetting the events to default works wonders in this case.