I downloaded a Left 2 Die Mod of this site which contains all the necessary data information for the Left 2 Die units. I then proceeded (after adding the left 2 die mod dependency) to modify my map and am now at a point where I would like to begin private testing. Problem is that the Left 2 Die Mod seems to only work for my private map testing and does not transfer over to b.net publishing [all the models show up as empty models on the map].
I'm looking for the most efficient way to resolving this problem, since I already modified and customized a great deal of information in the data editor I would prefer not to lose.
I searched SCMapster and google for an answer and the closest thing I could find was to publish the Mod seperately. The only problem with this (as I already tried) is that the mod shows up as close to 50Mb which is to large to publish. I also tried copy pasting from the Mod file to my map only to find out that all my work was being erased and the models were still not copying over.
Kind of at a loss here I really would like to use these models, abilities, etc... as It works on "test map" just perfectly, but not when published. Any help is much appreciated thank you
The 50MB mod file I presume without looking at it is the graphics, the sounds, the models, etc.
There is a reason people do not add many new models to the game ... You could try and "delete" things from the import part of the mod file, things you don't need, but you will need to publish the mod in order to utilize your changes.
How exactly would I go about deleting unnecessary stuff? I went to the overview manager and I'm confused because all of it added up doesn't even make 1MB worth of info. Not sure where the other stuff is coming from or how to get rid of it.
I downloaded a Left 2 Die Mod of this site which contains all the necessary data information for the Left 2 Die units. I then proceeded (after adding the left 2 die mod dependency) to modify my map and am now at a point where I would like to begin private testing. Problem is that the Left 2 Die Mod seems to only work for my private map testing and does not transfer over to b.net publishing [all the models show up as empty models on the map].
I'm looking for the most efficient way to resolving this problem, since I already modified and customized a great deal of information in the data editor I would prefer not to lose.
I searched SCMapster and google for an answer and the closest thing I could find was to publish the Mod seperately. The only problem with this (as I already tried) is that the mod shows up as close to 50Mb which is to large to publish. I also tried copy pasting from the Mod file to my map only to find out that all my work was being erased and the models were still not copying over.
Kind of at a loss here I really would like to use these models, abilities, etc... as It works on "test map" just perfectly, but not when published. Any help is much appreciated thank you
The 50MB mod file I presume without looking at it is the graphics, the sounds, the models, etc.
There is a reason people do not add many new models to the game ... You could try and "delete" things from the import part of the mod file, things you don't need, but you will need to publish the mod in order to utilize your changes.
@DogmaiSEA: Go
How exactly would I go about deleting unnecessary stuff? I went to the overview manager and I'm confused because all of it added up doesn't even make 1MB worth of info. Not sure where the other stuff is coming from or how to get rid of it.
@Etravex: Go
Nevermind I figured it out thanks