I have made a mod that allows custom races, these do work, and if I select Random as my race, I have a chance of playing as a custom race. However I want to know if anyone knows how to allow the selection of the race manually? At the moment without being able to manually select the custom race it kinda makes the mod useless. Any help would be apprieciated. Thanks.
actually im looking for the same info so hopefully bumping this might help lol
here is my original post on another forum for this and a few other issues that never got answered.
hello, im new to the forum, been reading/searching all over this and many other forums without finding a correct answer. Im currently building a mod, not a hero or RPG style mod but just a Melee mod with the addition of 3 more races, balance changes and a few others.
my biggest problems that i have not been able to solve as of now are, Race selection in the pre-game lobby (i have the selection flag clicked, races are only playable through random, but again, no choice). the color selection in the lobby also seems to rename the colors based on the names of some of the units and abilities i have added. and i cant seem to do an in-game model change. (much like how the zergling changed from wingless to winged once it gets the speed upgrade). I did go through the actor and more or less copy pasted that model change effect from the zergling to the new unit, but still, nothing. the upgrade does change the portrait model, icons and effects just fine, but no option for the unit model itself.
any advice would be great. o/
Thanks,
Tiger
oh, one more thing, how do you change the texture of a model through the editor? I see the actor events through the protoss to dark protoss, but is there a way to do this that doesn't require an upgrade to do the texture change? thanks again o/
I don't believe there is a way to add additional races to be selected during the lobby. Basically you'd want to add a menu once you get into the game (think of some of the tower defense that let you select difficulty) and just set it up to allow a person to select a race and once selected, triggers would need to be created to make a starting base with some units to collect minerals.
for tsuk
if you want to switch a units model, you could probably do it through events. Take a look at a morphing ability. Corruptor has a morph ability, just look at the actor for a corruptor and go into events, towards the bottom it should give you an idea of how to change the unit model. Maybe create one with a msg-type of upgrade and go from there. I haven't tested this myself, so I'm only trying to give you an idea of something to work from.
I'm not sure what you mean by changing the texture of a model. There is a model tab where you could change what model is used, but if you simply want to change the units model, you'd be better off just changing the models assigned to the units' actor.
To do that, just click on a unit and look at the actor list, there is normally an actor with the same name as the unit. Click on this and just scroll down and look for the model section.
for tsuk if you want to switch a units model, you could probably do it through events. Take a look at a morphing ability. Corruptor has a morph ability, just look at the actor for a corruptor and go into events, towards the bottom it should give you an idea of how to change the unit model. Maybe create one with a msg-type of upgrade and go from there. I haven't tested this myself, so I'm only trying to give you an idea of something to work from.
I tried that already using the zergling to zergling with wings (speed upgrade) what i was attempting to do was make a phoenix upgrade its weapon, which will visually upgrade the ship to the urun model. everything works, wire-frame changes, buttons, weapons and portrait right from the upgrade itself, but the model doesn't seem to work.
I'm not sure what you mean by changing the texture of a model. There is a model tab where you could change what model is used, but if you simply want to change the units model, you'd be better off just changing the models assigned to the units' actor.
To do that, just click on a unit and look at the actor list, there is normally an actor with the same name as the unit. Click on this and just scroll down and look for the model section.
what i mean by the texture is essentially doing the same thing the "dark protoss" upgrade does to the protoss structures and units. I noticed through the acters about a week ago that their were references to texture changes, i was trying to find a way to make these changes by default, as in as soon as the game starts, the moment that unit gets made, it has the texture, instead of requirement that I have learned the upgrade. I was under the impression from another forum that the models have options in place within GE that let you switch model textures. there is also a reference to this if you look up the TZNEXUS (my have miss spelled that) in the actors>editor tab.
If you go to the data editor then start a tab for "Races" there you can make or copy races, just make sure you check the playable thingy. :P
:p that kinda a given. but it still makes it so you cant select the race, you have to play random and just hope you get what you wanted.
PREWARNING. i tested this by disabling protoss, and leaving zerg and terran still selectable. the protoss option still comes up, but in game it will treat it as random, and in the score charts after match, it will show the race as something it wasn't.
thanks for the help guys o/ ill look into the in game race select, tho fairly breaking the whole system doing that as its meant to be just a new variation in Melee. ill have to make separate triggers for each map i have made up (Rivercrossings 1v1 & Unnatural Nature 1v1/2v2 on B.Net if any one is interested in trying them out and giving feed back, still tweaking the basic races so there are some things that dont work like a few upgrades.)
You can assign the race through the player options in the map editor, and as long as you don't change race in the lobby you'll start as that race, though it still doesn't really enable the choice of race, and just goes on what player number you are. ie: Player 1 will always be race 1, player 2 will always be race 2 etc... regardless of team or anything else.
well that part i didnt know :p ill have to keep that in mind when i go to make another map for it. my friends and I are starting to memorize the two maps i have up lol
has anyone noticed that in the color selection in the lobby, seems to change the names of the colors to the names of some of you new units and abilities?
You can specify dropdown options in the lobby. You could just let the players choose the races there and ignore the "normal" race chooser. There is a tutorial for that somewhere around here...
I have made a mod that allows custom races, these do work, and if I select Random as my race, I have a chance of playing as a custom race. However I want to know if anyone knows how to allow the selection of the race manually? At the moment without being able to manually select the custom race it kinda makes the mod useless. Any help would be apprieciated. Thanks.
actually im looking for the same info so hopefully bumping this might help lol
here is my original post on another forum for this and a few other issues that never got answered.
hello, im new to the forum, been reading/searching all over this and many other forums without finding a correct answer. Im currently building a mod, not a hero or RPG style mod but just a Melee mod with the addition of 3 more races, balance changes and a few others.
my biggest problems that i have not been able to solve as of now are, Race selection in the pre-game lobby (i have the selection flag clicked, races are only playable through random, but again, no choice). the color selection in the lobby also seems to rename the colors based on the names of some of the units and abilities i have added. and i cant seem to do an in-game model change. (much like how the zergling changed from wingless to winged once it gets the speed upgrade). I did go through the actor and more or less copy pasted that model change effect from the zergling to the new unit, but still, nothing. the upgrade does change the portrait model, icons and effects just fine, but no option for the unit model itself.
any advice would be great. o/
Thanks, Tiger
oh, one more thing, how do you change the texture of a model through the editor? I see the actor events through the protoss to dark protoss, but is there a way to do this that doesn't require an upgrade to do the texture change? thanks again o/
I don't believe there is a way to add additional races to be selected during the lobby. Basically you'd want to add a menu once you get into the game (think of some of the tower defense that let you select difficulty) and just set it up to allow a person to select a race and once selected, triggers would need to be created to make a starting base with some units to collect minerals.
for tsuk if you want to switch a units model, you could probably do it through events. Take a look at a morphing ability. Corruptor has a morph ability, just look at the actor for a corruptor and go into events, towards the bottom it should give you an idea of how to change the unit model. Maybe create one with a msg-type of upgrade and go from there. I haven't tested this myself, so I'm only trying to give you an idea of something to work from.
I'm not sure what you mean by changing the texture of a model. There is a model tab where you could change what model is used, but if you simply want to change the units model, you'd be better off just changing the models assigned to the units' actor.
To do that, just click on a unit and look at the actor list, there is normally an actor with the same name as the unit. Click on this and just scroll down and look for the model section.
If you go to the data editor then start a tab for "Races" there you can make or copy races, just make sure you check the playable thingy. :P
I tried that already using the zergling to zergling with wings (speed upgrade) what i was attempting to do was make a phoenix upgrade its weapon, which will visually upgrade the ship to the urun model. everything works, wire-frame changes, buttons, weapons and portrait right from the upgrade itself, but the model doesn't seem to work.
what i mean by the texture is essentially doing the same thing the "dark protoss" upgrade does to the protoss structures and units. I noticed through the acters about a week ago that their were references to texture changes, i was trying to find a way to make these changes by default, as in as soon as the game starts, the moment that unit gets made, it has the texture, instead of requirement that I have learned the upgrade. I was under the impression from another forum that the models have options in place within GE that let you switch model textures. there is also a reference to this if you look up the TZNEXUS (my have miss spelled that) in the actors>editor tab.
:p that kinda a given. but it still makes it so you cant select the race, you have to play random and just hope you get what you wanted.
PREWARNING. i tested this by disabling protoss, and leaving zerg and terran still selectable. the protoss option still comes up, but in game it will treat it as random, and in the score charts after match, it will show the race as something it wasn't.
thanks for the help guys o/ ill look into the in game race select, tho fairly breaking the whole system doing that as its meant to be just a new variation in Melee. ill have to make separate triggers for each map i have made up (Rivercrossings 1v1 & Unnatural Nature 1v1/2v2 on B.Net if any one is interested in trying them out and giving feed back, still tweaking the basic races so there are some things that dont work like a few upgrades.)
You can assign the race through the player options in the map editor, and as long as you don't change race in the lobby you'll start as that race, though it still doesn't really enable the choice of race, and just goes on what player number you are. ie: Player 1 will always be race 1, player 2 will always be race 2 etc... regardless of team or anything else.
@Wolf1322: Go
well that part i didnt know :p ill have to keep that in mind when i go to make another map for it. my friends and I are starting to memorize the two maps i have up lol
has anyone noticed that in the color selection in the lobby, seems to change the names of the colors to the names of some of you new units and abilities?
Yea, I got some of them in chinese or something of the like, it's a bit annoying, but I don't mind as I have reason to lock player colours anyway.
You can specify dropdown options in the lobby. You could just let the players choose the races there and ignore the "normal" race chooser. There is a tutorial for that somewhere around here...
Found it: http://forums.sc2mapster.com/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/#posts
that didnt work, your link was ded
@jbcred: Go
If you look at when he last logged on so is he. The site just changed how the links are formatted. Try:
http://www.sc2mapster.com/forums/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/#posts
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg