Create an Effect->Create Unit. Filling out the fields under CreateUnit is pretty simple. Then just add that effect onto your behavior's Effect - Initial field (or where ever you want the effect to occur).
event- unit uses ability whatever ability at effect-3 cast stage
actions-
create unit facing angle
create 1 whatever unit for player (triggering player) at (position of triggering unit)) facing 270.0 degrees (no options)
both should work, using a trigger is not needed, but gives you more options.
lol. =] Yeah the effect - create unit is the way to go. Take a look at the call down: mule ability for a reference
I've found one limitation where I was forced to use triggers though. When I recreated the Hallucination ability from SC1 (it makes two copies of target unit at position of target unit), I found you could only select a specific unit to create rather than creating a copy of the target unit. Then I had to manually add the behaviors in with triggers too.
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I'm not sure how to create a behavior that spawns a unit. Trying to avoid using triggers.
Create an Effect->Create Unit. Filling out the fields under CreateUnit is pretty simple. Then just add that effect onto your behavior's Effect - Initial field (or where ever you want the effect to occur).
Also, you can do it through triggers.
event- unit uses ability whatever ability at effect-3 cast stage
actions- create unit facing angle create 1 whatever unit for player (triggering player) at (position of triggering unit)) facing 270.0 degrees (no options)
both should work, using a trigger is not needed, but gives you more options.
Him-
Trying to avoid using triggers.
you-
you can do it through triggers.
lol. =] Yeah the effect - create unit is the way to go. Take a look at the call down: mule ability for a reference
I've found one limitation where I was forced to use triggers though. When I recreated the Hallucination ability from SC1 (it makes two copies of target unit at position of target unit), I found you could only select a specific unit to create rather than creating a copy of the target unit. Then I had to manually add the behaviors in with triggers too.