Im trying to convert my modify unit effects to create healer effects. But i only want them to activate once, heal their amount, and then dissapear. Unfortunately yet so far, they either stack, or dont do what theyre supposed to.
Again, i only want them to heal once, maybe 6 hp, and then be destroyed. How would i go about doing that?
It seems to depend on the period of the healer. If you apply the healer once every ingame second, and it has a period of 0.0625, it will only apply 1/16 of the healing, while, if you set the period to 1, and apply it once every one ingame second, it will apply exactly the amount you put in.
Just make sure the period count is 1- and that you have the right periodic period to your behaviour, and it works fine.
Im trying to convert my modify unit effects to create healer effects. But i only want them to activate once, heal their amount, and then dissapear. Unfortunately yet so far, they either stack, or dont do what theyre supposed to.
Again, i only want them to heal once, maybe 6 hp, and then be destroyed. How would i go about doing that?
Sorry for this simple question
funny thing is, i always end up using a modify unit effect over a create healer effect, why do you want to switch?
@FunkyUserName: Go
I was thinking of utilizing the heal modifier in the behaviour tab. It seems usefull to be able to use a precentage of healing taken.
@Sendlirn: Go
It seems to depend on the period of the healer. If you apply the healer once every ingame second, and it has a period of 0.0625, it will only apply 1/16 of the healing, while, if you set the period to 1, and apply it once every one ingame second, it will apply exactly the amount you put in.
Just make sure the period count is 1- and that you have the right periodic period to your behaviour, and it works fine.