The tileset in question: Nifl'heim (reconstructed with data files). A number of things about the tileset are wrong and I'd like to fix them.
First off, the cliff textures for Nifl'heim' organic cliffs does not display properly. It works, but the texture appears stretched and/or broken up along the top and bottom of the cliff. This I can live with as I could just use Xil's organic cliffs as they seem to fit fairly well but Nifl'heim' cliffs would be better because of the sole fact that they look frozen/icy. Xil's do not. Anyone know how to get it to work? Been trying to experiment with the terrain cliffs and whatnot in the data editor and can never get it to apply the texture properly. Perhaps its just the texture file that's bugged, but maybe I'm doing something wrong.
Secondly, I'd like to change the texture of Vespene Geysers on the map to the custom Nifl'heim texture in the data files. Unless it is already switched automatically and I've just not noticed I don't have a clue how to attach it beyond the texture swap triggers. But I do not understand what string it wants? The file name or what?
And third the tileset obviously has no doodads or foliage for it, and so it can be quite bland. Maybe someone could model some icebergs as a water object, some snowy grass foliage, snowy trees and other props that you would see in a snow environment for me? It would be much appreciated :D
The tileset in question: Nifl'heim (reconstructed with data files). A number of things about the tileset are wrong and I'd like to fix them.
First off, the cliff textures for Nifl'heim' organic cliffs does not display properly. It works, but the texture appears stretched and/or broken up along the top and bottom of the cliff. This I can live with as I could just use Xil's organic cliffs as they seem to fit fairly well but Nifl'heim' cliffs would be better because of the sole fact that they look frozen/icy. Xil's do not. Anyone know how to get it to work? Been trying to experiment with the terrain cliffs and whatnot in the data editor and can never get it to apply the texture properly. Perhaps its just the texture file that's bugged, but maybe I'm doing something wrong.
Secondly, I'd like to change the texture of Vespene Geysers on the map to the custom Nifl'heim texture in the data files. Unless it is already switched automatically and I've just not noticed I don't have a clue how to attach it beyond the texture swap triggers. But I do not understand what string it wants? The file name or what?
And third the tileset obviously has no doodads or foliage for it, and so it can be quite bland. Maybe someone could model some icebergs as a water object, some snowy grass foliage, snowy trees and other props that you would see in a snow environment for me? It would be much appreciated :D
ST4RKiLL3R used Raise Dead
...It was super effective!
I'm trying to change the texture of Braxis Alpha's geyser from that brownish color to a blue color (Similar to niflheim). Currently with the lighting changes I've done they don't fit the color scheme at all. I've made the tileset look a tad cooler and more blue.
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The tileset in question: Nifl'heim (reconstructed with data files). A number of things about the tileset are wrong and I'd like to fix them.
First off, the cliff textures for Nifl'heim' organic cliffs does not display properly. It works, but the texture appears stretched and/or broken up along the top and bottom of the cliff. This I can live with as I could just use Xil's organic cliffs as they seem to fit fairly well but Nifl'heim' cliffs would be better because of the sole fact that they look frozen/icy. Xil's do not. Anyone know how to get it to work? Been trying to experiment with the terrain cliffs and whatnot in the data editor and can never get it to apply the texture properly. Perhaps its just the texture file that's bugged, but maybe I'm doing something wrong.
Secondly, I'd like to change the texture of Vespene Geysers on the map to the custom Nifl'heim texture in the data files. Unless it is already switched automatically and I've just not noticed I don't have a clue how to attach it beyond the texture swap triggers. But I do not understand what string it wants? The file name or what?
And third the tileset obviously has no doodads or foliage for it, and so it can be quite bland. Maybe someone could model some icebergs as a water object, some snowy grass foliage, snowy trees and other props that you would see in a snow environment for me? It would be much appreciated :D
ST4RKiLL3R used Raise Dead ...It was super effective!
I'm trying to change the texture of Braxis Alpha's geyser from that brownish color to a blue color (Similar to niflheim). Currently with the lighting changes I've done they don't fit the color scheme at all. I've made the tileset look a tad cooler and more blue.