Hey. I'm looking to make a spell which basically creates 5 Psi Storms in a row, with a small delay between them. This I've managed to do. The problem comes in with the visuals. I can't get the storms to dissappear on an individual basis. (Note: the durations of the storms are so that storm #1 will be gone by the time storm #5 is cast) I've tried every single combination of methods of creating/destroying actors within the Actor Events tab that I can think of, but the only results I come up with is either that each storm appears for about a millisecond and then dissappears, or they all remain until the last storm is supposed to dissappear, at which point they all dissappear. (this means that the first storm for example has a visual effect long after all its damage has been dealt :( )
I basically want it to look like this: *storm #1 appears* -> *storm #2 appears* -> *storm #1 dissappears* -> *storm #3 appears* -> *storn #2 dissappears* -> *storm #4 appears* etc etc...
Like I said, the damage and stuff I have gotten down, its only the visuals that keep fucking up!
Edit: I've been mostly trying to use the Effect.CreatePersistent.Start and Effect.CreatePersistent.Stop "things" in the Actor Events field to try and get the visuals right. Alas, to no avail.
Hey. I'm looking to make a spell which basically creates 5 Psi Storms in a row, with a small delay between them. This I've managed to do. The problem comes in with the visuals. I can't get the storms to dissappear on an individual basis. (Note: the durations of the storms are so that storm #1 will be gone by the time storm #5 is cast) I've tried every single combination of methods of creating/destroying actors within the Actor Events tab that I can think of, but the only results I come up with is either that each storm appears for about a millisecond and then dissappears, or they all remain until the last storm is supposed to dissappear, at which point they all dissappear. (this means that the first storm for example has a visual effect long after all its damage has been dealt :( )
I basically want it to look like this: *storm #1 appears* -> *storm #2 appears* -> *storm #1 dissappears* -> *storm #3 appears* -> *storn #2 dissappears* -> *storm #4 appears* etc etc...
Like I said, the damage and stuff I have gotten down, its only the visuals that keep fucking up!
Edit: I've been mostly trying to use the Effect.CreatePersistent.Start and Effect.CreatePersistent.Stop "things" in the Actor Events field to try and get the visuals right. Alas, to no avail.
Add the From Effect Tree Descendant term to the destruction event.
Thanks! And the destruction event itself aswell as the creation event? Just Effect.Persistent.Stop and Effect.Persistent.Start respectively?
Thanks again, youre a hero :)
nvm it works now