Finally figured out how to use the UnitGetAttachmentPoint function today, but i do have a question.
The point it returns is correct in X and Y position + the rotations. But the Z is always 0.
Anyone know how to get around that problem?
And i also wonder if you can use a exsisting attachment point as refrence?
Finally figured out how to use the UnitGetAttachmentPoint function today, but i do have a question. The point it returns is correct in X and Y position + the rotations. But the Z is always 0. Anyone know how to get around that problem?
And i also wonder if you can use a exsisting attachment point as refrence?
bump
It's a pretty advanced problem, but I believe someone knows the answer regardless!