If "Scan move" is added to a unit, it is supposed to attack all enemy units on it´s way to it´s rally point destination. So if I add "scan move" to a marine, the marine will engage all enemy units until it reaches it´s rally point destination.
1. Is this correct?
2. How do I add "scan move" to a unit?
(Is it an ability, a behaviour, an effect? Can´t find anything with that name in the editor.)
Scan move is technically part of the Move ability, but I believe requires an attack ability on the unit as well to do anything once an enemy is sighted. So, if you add the default move ability to your unit, you will have scan move on it as well, and you can just assign it to a button on the command card.
However, since I'm having trouble interpreting what you mean by "rally point", I will say that if your marine is moving to the rally point of the barracks (or whatever building created it), I know of no way to make it scan move in this case. If, however, you mean just the point you told said marine to scan/move to, then yes, you are correct about the unit attacking any enemies he encounters in or near his path.
I added scan move to marine. When I produce one in the barrack and sets the rally point, the marine just moves to the rally point destination. I want it to attack all enemy units it encounters. I want it to A-move.
As far as I know, you cannot issue a scan move order to a freshly made unit through data. I haven't explored triggers yet to see if that would be an option, but it's worth a look....
Edit: After playing around in the trigger editor for a few minutes, this is definitely possible it seems. All the commands exist to make it function. I haven't testing anything in game, but I think this would be the way to go. Create a trigger that fires when a unit is created, and order that created unit to attack/move to a target point.
Use the effect of the Train ability to get it to Issue Order effect to attack to the rally point point of location (needs a Search Area effect validated by a Unit Compare Order Queue validator).
If "Scan move" is added to a unit, it is supposed to attack all enemy units on it´s way to it´s rally point destination. So if I add "scan move" to a marine, the marine will engage all enemy units until it reaches it´s rally point destination.
1. Is this correct?
2. How do I add "scan move" to a unit?
(Is it an ability, a behaviour, an effect? Can´t find anything with that name in the editor.)
@Kabelkorven: Go
Scan move is technically part of the Move ability, but I believe requires an attack ability on the unit as well to do anything once an enemy is sighted. So, if you add the default move ability to your unit, you will have scan move on it as well, and you can just assign it to a button on the command card.
However, since I'm having trouble interpreting what you mean by "rally point", I will say that if your marine is moving to the rally point of the barracks (or whatever building created it), I know of no way to make it scan move in this case. If, however, you mean just the point you told said marine to scan/move to, then yes, you are correct about the unit attacking any enemies he encounters in or near his path.
Sort of answered those out of order, didn't I?
I added scan move to marine. When I produce one in the barrack and sets the rally point, the marine just moves to the rally point destination. I want it to attack all enemy units it encounters. I want it to A-move.
Can this be done with scan move?
Can this be done in any other way?
@Kabelkorven: Go
As far as I know, you cannot issue a scan move order to a freshly made unit through data. I haven't explored triggers yet to see if that would be an option, but it's worth a look....
Edit: After playing around in the trigger editor for a few minutes, this is definitely possible it seems. All the commands exist to make it function. I haven't testing anything in game, but I think this would be the way to go. Create a trigger that fires when a unit is created, and order that created unit to attack/move to a target point.
Use the effect of the Train ability to get it to Issue Order effect to attack to the rally point point of location (needs a Search Area effect validated by a Unit Compare Order Queue validator).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Interesting.... I'll keep this method in mind.....
@DrSuperEvil: Go
I'll have to try that one out.