Use the "Hero Death Prevention" behavior from the Campagin. You probably remember the mission with the four "heroes" Jim Raynor, Tychus, Rory and Eric Stetmann. If they receive a "killing blow" they merely become incapacitated for 20 seconds.
You can modify the behaviors and effects as you like, and set a charge count in case only a fixed amount of killing blows that should be prevented.
You will need to load the Wings of Liberty Campaign Dependency into your map to see and modify this behavior.
Use the "Hero Death Prevention" behavior from the Campagin. You probably remember the mission with the four "heroes" Jim Raynor, Tychus, Rory and Eric Stetmann. If they receive a "killing blow" they merely become incapacitated for 20 seconds.
You can modify the behaviors and effects as you like, and set a charge count in case only a fixed amount of killing blows that should be prevented.
You will need to load the Wings of Liberty Campaign Dependency into your map to see and modify this behavior.
Seems extremely inefficient to do all of that for one unit... There has to be a simpler quick way of changing it that I just haven't seen yet.
10 seconds browsing Changeling - I believe it is "Changeling Disable" behavior at "Damage response - Handled". Change it to (none). I didn't test it so I'm not sure thougt.
In any case, you can look at (and copy) the data setup in the "Damage Response +" from the "Hero Death Prevention" behavior and modify it as you see fit.
In any case, you can look at (and copy) the data setup in the "Damage Response +" from the "Hero Death Prevention" behavior and modify it as you see fit.
"Changeling Disable"? That sounds very odd. You are certain it doesn't spell "Channeling", right? :) Just wondering.
No I'm sure it's 'Changeling Disable'. It's the thing that prevents the changeling from simply morphing into a different unit after the initial transformation. I did some, I guess experiments if you want to call it that on them awhile back. It was either this or the other behavior and I'm pretty sure it would be this one as it is 'disabling' something.
10 seconds browsing Changeling - I believe it is "Changeling Disable" behavior at "Damage response - Handled". Change it to (none). I didn't test it so I'm not sure thougt.
I'll test. Like I said, I probably just skipped over it. The data editor is somewhat annoying like that if you don't know what your looking for.
If there's something bothering you in the data editor, then it's probably actors :)
Just joking, but knowing the tab's functions can help you find what you need. Units are life/energy, name, statistics. Models is the appareance of that unit, while actors is the way those models behave.
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Changing their HP does nothing. They still die in one hit and I need to remove that. I assume it's either a behavior or a validator? Anyone know?
@ST4RKiLL3R: Go
It's probably listed under the behaviour of the actor.
I don't see it. :/
@ST4RKiLL3R: Go
Use the "Hero Death Prevention" behavior from the Campagin. You probably remember the mission with the four "heroes" Jim Raynor, Tychus, Rory and Eric Stetmann. If they receive a "killing blow" they merely become incapacitated for 20 seconds.
You can modify the behaviors and effects as you like, and set a charge count in case only a fixed amount of killing blows that should be prevented.
You will need to load the Wings of Liberty Campaign Dependency into your map to see and modify this behavior.
Seems extremely inefficient to do all of that for one unit... There has to be a simpler quick way of changing it that I just haven't seen yet.
@ST4RKiLL3R: Go
In any case, you can look at (and copy) the data setup in the "Damage Response +" from the "Hero Death Prevention" behavior and modify it as you see fit.
@Yaos01: Go
"Changeling Disable"? That sounds very odd. You are certain it doesn't spell "Channeling", right? :) Just wondering.
No I'm sure it's 'Changeling Disable'. It's the thing that prevents the changeling from simply morphing into a different unit after the initial transformation. I did some, I guess experiments if you want to call it that on them awhile back. It was either this or the other behavior and I'm pretty sure it would be this one as it is 'disabling' something.
I'll test. Like I said, I probably just skipped over it. The data editor is somewhat annoying like that if you don't know what your looking for.