Hey since this is the first topic I find when I search for a leap ability figured I'd throw this here.
Since 1.5 there's a really simple way of doing this described Here
Presented by Renee, a much better mapper than myself
This method lets you launch your unit as a missile, without having to set up all those extras.
Simply make a Effect-Target ability, throw a cooldown and range on it, then set up the effect
In the Launch Missile effect set the Movement:Movers+ to "reaper jump up" or something like that
Set Impact Location to Target Point and Launch Location to Caster Unit
Set the death type to Unknown
Set Placement Range to 1
set flags to "2D, Channeled, Placement, Point Fallback"
connect the effect to your ability, give your ability an execute command, grant it to your unit and test it out! if all goes well you should have an easy data only leap ability
If you want to set up extra effects like AOE damage on landing, you can edit that in the Impact Effect field of your Launch Missile effect.
Is your unit randomly dying upon landing? It's cause you didn't change the death type previously mentioned! if you keep the death type on impact, it will kill your unit upon reaching the point. Though this could be cool for lobbing Banelings across the map, it's generally not advised.
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
Old thread... but I have a question for Echoed's post: I made a leap ability as described and it works great, except it won't let me hop into the middle of a pack of enemy units. Is there a way to make this target ground or units?
Hey since this is the first topic I find when I search for a leap ability figured I'd throw this here.
Since 1.5 there's a really simple way of doing this described Here
Presented by Renee, a much better mapper than myself
This method lets you launch your unit as a missile, without having to set up all those extras.
Simply make a Effect-Target ability, throw a cooldown and range on it, then set up the effect
In the Launch Missile effect set the Movement:Movers+ to "reaper jump up" or something like that
Set Impact Location to Target Point and Launch Location to Caster Unit
Set the death type to Unknown
Set Placement Range to 1
set flags to "2D, Channeled, Placement, Point Fallback"
connect the effect to your ability, give your ability an execute command, grant it to your unit and test it out! if all goes well you should have an easy data only leap ability
If you want to set up extra effects like AOE damage on landing, you can edit that in the Impact Effect field of your Launch Missile effect.
Is your unit randomly dying upon landing? It's cause you didn't change the death type previously mentioned! if you keep the death type on impact, it will kill your unit upon reaching the point. Though this could be cool for lobbing Banelings across the map, it's generally not advised.
In short a Parabola driven mover.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Old thread... but I have a question for Echoed's post: I made a leap ability as described and it works great, except it won't let me hop into the middle of a pack of enemy units. Is there a way to make this target ground or units?
@johnfloyd: Go
Set your unit to ignore collision when in leap with a behaviour and make the target location to target point.
@Zer0skiller: Go
Would you mind giving me a bit direction on how to make that behavior? I'm not finding ignore collision or collide in my poking around.
Target location is set to target point. I appreciate the help.