I created a Sound Actor. Its event is Unit Damaged and it play's Wounded sounds. My problem is that when its created where ever you are on the map, you can hear it. Is there a way for me to make it so that the sound can only be heard if the player's camera is over it or near?
I created a Sound Actor. Its event is Unit Damaged and it play's Wounded sounds. My problem is that when its created where ever you are on the map, you can hear it. Is there a way for me to make it so that the sound can only be heard if the player's camera is over it or near?
@DarlD: Go
Woot 100th post! Yay. lol...
@DarlD: Go
Solved - The Sound (not the file itself but in the Sounds Tab) Needs to have mode set to 3d World Relative and not 2d.