So, I'm working on a doodad pack involving the Fortified walkways in HotS. I'm making custom footprints with them, but have run into a problem with some models being 0.5 units off of the footprint. I'm trying to shift the model using a Site Op (Local Offset) and putting it in the Host Site Operations field of my Doodad Actor. Unfortunately, none of the Site Ops I put in there work. Does anyone have an idea about how to fix this?
So, I'm working on a doodad pack involving the Fortified walkways in HotS. I'm making custom footprints with them, but have run into a problem with some models being 0.5 units off of the footprint. I'm trying to shift the model using a Site Op (Local Offset) and putting it in the Host Site Operations field of my Doodad Actor. Unfortunately, none of the Site Ops I put in there work. Does anyone have an idea about how to fix this?
Use an invisible model and attach the bridge as a Model type actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Done and done! thankyou!