I tried fiddling with that, but there's a lot of parts of the weapons where this can be changed.
EDIT: I managed to fix this, and it worked. However, the missiles move too slow, making it much too easy to dodge them. How do I speed them up? I know I'm supposed to use movers, but I'm not expert on them, I'm afraid.
How do I make it so a missile doesn't follow a unit's movement after it's fired? Thinking specifically about the Pirate Ship's Cluster Rockets.
Change from target unit to target point?
Avoid using a guided Mover?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How do I do that?
I tried fiddling with that, but there's a lot of parts of the weapons where this can be changed.
EDIT: I managed to fix this, and it worked. However, the missiles move too slow, making it much too easy to dodge them. How do I speed them up? I know I'm supposed to use movers, but I'm not expert on them, I'm afraid.
In the Mover, find the speed, max speed and minimum speed fields and alter those.
Also, Blizzard has a fairly good resource on Movers here Movers
Thanks! It seems to be working now!
Make sure the missile can still hit the target without them having to stand in a single one point, unless you want that
Just wondering if you're talking about what's described in OneTwo's Diablo fireball spell tutorial. If so, check it out.