I'd better start from the beginning. My problem is that i'd like to turn the "Prison ship" doodad into a unit, but its m3 is turned 90 degrees from the normal direction for a unit. Any way to fix this without using 3d editors?
Well, this could be good, but there's one problem... Blizzard have recently forbidden users of the russian SC version to change in-editor language (that's a looooong story why) and I've got no idea how this thing you told me was translated. So... Could you please tell me in which tab (if in Ctrl+2 view) to look for it, or which xml tag defines it?
Oh wait, I did it!!!
(Click on everything - and finally u'll achieve what u desire :D)
Thanks, never knew that actors can do such things. I almost believe they can do everything...
I actually really want to thank you for this thread. One of the things I want to know how to do, is get a unit to lay on its back. I haven't tried this yet but I think it will come in handy.
Well, this could be good, but there's one problem... Blizzard have recently forbidden users of the russian SC version to change in-editor language (that's a looooong story why) and I've got no idea how this thing you told me was translated. So... Could you please tell me in which tab (if in Ctrl+2 view) to look for it, or which xml tag defines it?
For future reference: In Raw Data View (CTRL + D) all the field and object names should be english, same in XML view.
For falling you need dynamic. You will need to make a variant of the SOp (Forward Vector) method since you will be crossing the xy plane. Make your Unit actor have the invisible model. Have two 0 opacity marines at a 60 degree angle behind and 30 degree angle infront of the unit so that at a scale of 2.24 the overhead attachment points intersect. Use a SOp (Forward Vector) and SOp (Up Vector) so the up faces the 60 degree marine and the forward faces the 30 degree one. Have a Model type actor that has all the events of the ordinary Unit type actor but has the SOp forward and up. This way between switching the scale of the 60 degree marine from 2.24 to 0.01 and the 30 degree marine from 0.01 to 2.24 you can tip your actor backwards. Set the time scale and you can determine how fast.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'd better start from the beginning. My problem is that i'd like to turn the "Prison ship" doodad into a unit, but its m3 is turned 90 degrees from the normal direction for a unit. Any way to fix this without using 3d editors?
Use a Site Operation (Explicit Rotation) actor and add it to the Site Operations field of your unit actor.
@Kueken531: Go
Well, this could be good, but there's one problem... Blizzard have recently forbidden users of the russian SC version to change in-editor language (that's a looooong story why) and I've got no idea how this thing you told me was translated. So... Could you please tell me in which tab (if in Ctrl+2 view) to look for it, or which xml tag defines it?
Oh wait, I did it!!!
(Click on everything - and finally u'll achieve what u desire :D)
Thanks, never knew that actors can do such things. I almost believe they can do everything...
@FunBotan: Go
Everything visual!
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I actually really want to thank you for this thread. One of the things I want to know how to do, is get a unit to lay on its back. I haven't tried this yet but I think it will come in handy.
Dynamic or static lying?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'm not sure what you mean by that. I mean lay down on a table or possibly fall onto its back if it falls unconscious.
For future reference: In Raw Data View (CTRL + D) all the field and object names should be english, same in XML view.
For falling you need dynamic. You will need to make a variant of the SOp (Forward Vector) method since you will be crossing the xy plane. Make your Unit actor have the invisible model. Have two 0 opacity marines at a 60 degree angle behind and 30 degree angle infront of the unit so that at a scale of 2.24 the overhead attachment points intersect. Use a SOp (Forward Vector) and SOp (Up Vector) so the up faces the 60 degree marine and the forward faces the 30 degree one. Have a Model type actor that has all the events of the ordinary Unit type actor but has the SOp forward and up. This way between switching the scale of the 60 degree marine from 2.24 to 0.01 and the 30 degree marine from 0.01 to 2.24 you can tip your actor backwards. Set the time scale and you can determine how fast.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg