I have an target effect ability that uses a Search Area, Persistent, Apply Behavior, and Damage Effect, The idea is to just simply cast an AoE and all enemy units/heroes in the area take damage and get their movement speed reduced. The ability works all the way up until the beam. The beam being used is Zurvans Lightning Breath Beam from the actor of the same name. Right now, I have the event set up as to create the actor when the Damage Effect starts. The issue is the beam is created directly on the target.
This is more to what I was hoping for...
If anyone has any idea how to make the second one work that would be awesome. If you need anymore info just let me know.