I have 3 questions to some annoying issues I'm having:
[Question 1]
There are 3 Fortresses which command cards are connected through triggers for Terran, Protoss and Zerg. Unfortunatly, I did something that I cannot remember and the bases are no longer in order (on the right of the screen where all heroic units are shown), so one game it may show Protoss - Terran - Zerg, and another Zerg - Protoss - Terran, while I just want the original order listed above. Not only does the menu mix up with the bases, but also with heroes. So in some few rare occasions, I will have a fortress, then a hero, and then the rest of the fortresses. Is there any way to prioritize units in this menu to select which one comes first, second, third and so on?
[Question 2]
I want to add foliage over my map, but due to the creep covering the entire map at the first moments, all of the foliage that was underneath the creep disapears. How do I make it so the creep doesn't destroy the foliage models, if any way possible?
[Question 3]
How do I make certain units immune to all spells such as a stun, and spell effects?
1. try to create them in the order you want them to have
2, don't know
3. give them a buff which changes something of the unit that is not allowed in the target filters of your abilities.
The solution to the first question can't work for how I have the game structured, the units are all created at once. Just previously the units were always in order but now they just get mixed up... Is there any other way to order it without creating each unit separately?
2). There's an actor called FoliageFXCreepDevour. Clear its events and the creep shouldn't affect foliage anymore, at least in theory.
3). Validators are the most obvious solution. Make a validator that checks if target is not your unit type, then add it to all abilities.
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I have 3 questions to some annoying issues I'm having:
[Question 1] There are 3 Fortresses which command cards are connected through triggers for Terran, Protoss and Zerg. Unfortunatly, I did something that I cannot remember and the bases are no longer in order (on the right of the screen where all heroic units are shown), so one game it may show Protoss - Terran - Zerg, and another Zerg - Protoss - Terran, while I just want the original order listed above. Not only does the menu mix up with the bases, but also with heroes. So in some few rare occasions, I will have a fortress, then a hero, and then the rest of the fortresses. Is there any way to prioritize units in this menu to select which one comes first, second, third and so on?
[Question 2] I want to add foliage over my map, but due to the creep covering the entire map at the first moments, all of the foliage that was underneath the creep disapears. How do I make it so the creep doesn't destroy the foliage models, if any way possible?
[Question 3] How do I make certain units immune to all spells such as a stun, and spell effects?
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
@NeroClaudiusDrusus: Go
1. try to create them in the order you want them to have 2, don't know 3. give them a buff which changes something of the unit that is not allowed in the target filters of your abilities.
What about the rest of mu issues, can you help with those too?
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
I think there is a trigger that can generate foliage.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The solution to the first question can't work for how I have the game structured, the units are all created at once. Just previously the units were always in order but now they just get mixed up... Is there any other way to order it without creating each unit separately?
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
2). There's an actor called FoliageFXCreepDevour. Clear its events and the creep shouldn't affect foliage anymore, at least in theory.
3). Validators are the most obvious solution. Make a validator that checks if target is not your unit type, then add it to all abilities.