Hey guys, I'm trying to make some cut scenes via triggers, but I'm having trouble with sounds fading out after 2 seconds while cinematic mode is enabled. I've tried using the actions send transmission and play sound. They work when cinematic mode isn't enabled.
Some other lesser issues I've been having:
1. Stukov's portrait doesn't work properly. His head doesn't show up in it, but the background is there. Have tried unit, unit type, and model transmission source (Tried all the different stukov model ones, he either doesn't show up, or just his legs show).
2. Is there a way to force subtitles are enabled? I tried override player option, but there didn't seem to be one for subtitles.
After some more forum searching, I found some several year old threads that went unanswered about this same question. So I guess that means no one knows how to fix this. I went ahead and made a custom action that pretty much does what I want. The only downside I've found is that even if I hide the mouse, it's still there, so it'll still highlight stuff that it mouses over.
Also note since I'm doing a single player map, it doesn't matter if I differentiate between player one and all players, whereas your map may want to.
Hey guys, I'm trying to make some cut scenes via triggers, but I'm having trouble with sounds fading out after 2 seconds while cinematic mode is enabled. I've tried using the actions send transmission and play sound. They work when cinematic mode isn't enabled.
Some other lesser issues I've been having: 1. Stukov's portrait doesn't work properly. His head doesn't show up in it, but the background is there. Have tried unit, unit type, and model transmission source (Tried all the different stukov model ones, he either doesn't show up, or just his legs show). 2. Is there a way to force subtitles are enabled? I tried override player option, but there didn't seem to be one for subtitles.
After some more forum searching, I found some several year old threads that went unanswered about this same question. So I guess that means no one knows how to fix this. I went ahead and made a custom action that pretty much does what I want. The only downside I've found is that even if I hide the mouse, it's still there, so it'll still highlight stuff that it mouses over.
Also note since I'm doing a single player map, it doesn't matter if I differentiate between player one and all players, whereas your map may want to.