This is mostly going to be a critique of camera functions.
For the music you are playing, there is certanly not enough motion to the camera. It stays on certain scenes too long, and a golden rule I like to follow is to not hold a single camera/ camera position for more than 5-7 seconds unless it is realllyyy interesting. you want to show something cool and then move along asap, or at least move the camera around a bit. I would personalty cut out on the 1:11 second mark and just end with a STRIKECRAFT logo. Even a bit of camera panning would immensely help certain sections that just have stale camera style.
This music choice is awesome for a action packed game, but I see some guys standing around not doing much, maybe have that whole group moving out early in the video at the same time as a unit. Also when the camera zoomed into the tank it left the viewer with allot of anticipation of BOOM, but then it just rotates and does a little boom and stays on the tank after it has fired, leaving it look a bit silly :( Also zooming in on the tank once again at the same camera angle is a bit pointless because you already did a really dramatic showing of it. And if you are trying to show the combat you need to change the focal point to the combat and not the tank with different camera angles.
So I would say you have a good start here concept wise, but it certainly needs more work to make the player feel the OMG MUST PLAY NOW feelz. Hope this critique helps ya :)
@joecab: Go
oh thanks, I gain much you mention me.
all I did was to put cameras in the game and when you press for example "1" "2" "3"... appears certain camera
I will try to automate all thanks for your help :)
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Strike-Craft
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my short film, much like a trailer, What do you think you lack?, You catch?
@hemanbrian: Go
This is mostly going to be a critique of camera functions.
For the music you are playing, there is certanly not enough motion to the camera. It stays on certain scenes too long, and a golden rule I like to follow is to not hold a single camera/ camera position for more than 5-7 seconds unless it is realllyyy interesting. you want to show something cool and then move along asap, or at least move the camera around a bit. I would personalty cut out on the 1:11 second mark and just end with a STRIKECRAFT logo. Even a bit of camera panning would immensely help certain sections that just have stale camera style.
This music choice is awesome for a action packed game, but I see some guys standing around not doing much, maybe have that whole group moving out early in the video at the same time as a unit. Also when the camera zoomed into the tank it left the viewer with allot of anticipation of BOOM, but then it just rotates and does a little boom and stays on the tank after it has fired, leaving it look a bit silly :( Also zooming in on the tank once again at the same camera angle is a bit pointless because you already did a really dramatic showing of it. And if you are trying to show the combat you need to change the focal point to the combat and not the tank with different camera angles.
So I would say you have a good start here concept wise, but it certainly needs more work to make the player feel the OMG MUST PLAY NOW feelz. Hope this critique helps ya :)
@joecab: Go oh thanks, I gain much you mention me. all I did was to put cameras in the game and when you press for example "1" "2" "3"... appears certain camera I will try to automate all thanks for your help :)
@joecab: Go
jajaja a video that seems reason only appreciate the tank :p I have to fix that.
@hemanbrian: Go
Wow this is awesome! :) Im trying to make a map just like this.