I've been making an FPS game and using Cutscenes to make animated gun models. After testing online I've run into a bizarre issue. Sometimes when a player lags out, whether it's the kick screen or general lag, the cutscene shown in a dialog disappears completely. This only happens about half of the time. I've tried using test codes when testing online to replay, pause, or reanimate the cutscene dialog, but nothing works.
Has anyone else run into this issue or know any solution?
Hmm. I've never heard of this happening. I think I'll have to try your map, what is it called? Maybe you could show me how you're using the cutscenes as well.
The uploaded game is called "InfestationPUBLICTEST". (Americas Server)
As far as the cutscenes are used. Each weapon plays all of its animations in a single cutscene, then using the trigger function "Play Cutscene Range Over Time" and bookmarks in the cutscene. The cutscene is shown in a dialog at the bottom of the screen.
The first picture attached shows a function I use for controlling various animations.
EDIT: I noticed the bookmark names in both attached pictures don't match up. That's because they both show two different weapons with different bookmark names in each weapon's timeline. (1st pic shows the trigger function for gauss rifle, 2nd picture shows the shotgun's animation timeline) The problem isn't because of this, just clearing up any confusion.
I tried for like an hour to try and replicate that bug, but I couldn't. I personally have never run into something like that with my cutscenes. I think I'll have to play with other people maybe, this way I might get more lag. I don't see anything that would cause this in the triggers and nothing really in the cutscene. This might just be a bug with blizzard unless you mean that the gun disappears permanently. In which case it may have to do with the way the cutscene is displayed or something along those lines. I can't do much else without really seeing the bug.
As far as your map goes I think it's pretty freaking good. VERY inventive and it was pretty fun. It got really repetitive after a couple rounds though. It also took me a while to realize that I could lower the bunkers. The only other things were the ceiling model didn't seem like it was showing and it caused a number of air unit things to project down, I would use a doodad instead here. That and not knowing how my health was doing until the last second. Overall though it was really cool and pretty fun. I look forward to playing your map at some point in the future.
I've been making an FPS game and using Cutscenes to make animated gun models. After testing online I've run into a bizarre issue. Sometimes when a player lags out, whether it's the kick screen or general lag, the cutscene shown in a dialog disappears completely. This only happens about half of the time. I've tried using test codes when testing online to replay, pause, or reanimate the cutscene dialog, but nothing works.
Has anyone else run into this issue or know any solution?
@CptPuffball: Go
Hmm. I've never heard of this happening. I think I'll have to try your map, what is it called? Maybe you could show me how you're using the cutscenes as well.
The uploaded game is called "InfestationPUBLICTEST". (Americas Server)
As far as the cutscenes are used. Each weapon plays all of its animations in a single cutscene, then using the trigger function "Play Cutscene Range Over Time" and bookmarks in the cutscene. The cutscene is shown in a dialog at the bottom of the screen.
The first picture attached shows a function I use for controlling various animations.
EDIT: I noticed the bookmark names in both attached pictures don't match up. That's because they both show two different weapons with different bookmark names in each weapon's timeline. (1st pic shows the trigger function for gauss rifle, 2nd picture shows the shotgun's animation timeline) The problem isn't because of this, just clearing up any confusion.
@CptPuffball: Go
First off sorry it took me forever to reply...
I tried for like an hour to try and replicate that bug, but I couldn't. I personally have never run into something like that with my cutscenes. I think I'll have to play with other people maybe, this way I might get more lag. I don't see anything that would cause this in the triggers and nothing really in the cutscene. This might just be a bug with blizzard unless you mean that the gun disappears permanently. In which case it may have to do with the way the cutscene is displayed or something along those lines. I can't do much else without really seeing the bug.
As far as your map goes I think it's pretty freaking good. VERY inventive and it was pretty fun. It got really repetitive after a couple rounds though. It also took me a while to realize that I could lower the bunkers. The only other things were the ceiling model didn't seem like it was showing and it caused a number of air unit things to project down, I would use a doodad instead here. That and not knowing how my health was doing until the last second. Overall though it was really cool and pretty fun. I look forward to playing your map at some point in the future.
@JacktheArcher: Go
Thanks :D It's a current work in progress and I plan on adding a lot more in the future.
And yes, the guns do disappear permanently. Nothing i've done so far is able to make them return after they disappear.
Since it might just be a bug, I'll report it on the official forums.