Hi guys - I'm having trouble getting a nice DOF out of focus look going on. Should the changes be updated live in the view of the map if I have the view set to the selected camera I'm changing?
I've just changed some settings to test, but instead of something out of focus, it just made that camera view very laggy in the cutscene. (I have since changed the angle so the camera didn't go across the entire map)
I can give more detail when I get home - just thought I'd ask if someone knows I'm just missing something simple...
Alright upon looking into this it works just fine. All you have to do is modify the depth of field view on the camera which it sounds like you already tried. This feature works best farther away and is nigh impossible to get it working very close up.
Anyway it seems to work fine and I don't seem to have any specific settings aside from the graphics setting which I have set to ultra, though I'm fairly certain DoF isn't affected by graphics. If you have lag trouble with a camera try editing the far clip, a smaller value can tremendously lower lag.
Any other questions or short comings here just let me know.
Hi Jack, I appreciate you checking this out for me. It could be like you said: nigh impossible I guess... I'm trying to get the foreground units in focus, while getting the background out of focus - so maybe I'm just outta luck.
All of the rest of the fields I can modify, I see the changes instantly. Those 4 Depth of Field fields, I can do whatever numbers and all it's looking like is reseting the animation playing on the elements in view.
Silly me - I should have clarified... Thanks for your continued help!
I've considered using the CE for some of the cutscenes in my maps - but it seemed like I would have to re-create my environments - is that the case still?
After looking into this it seems that it works just fine for me. It looks to me like you have values that are a bit to high to view so closely. Try mimicking what I've done.
Ok cool - (I tried modifying the values little bits at a time but didn't notice any changes - prob just had some bad combinations) I'll do that tonight when I get home.
Hm - good news is, I don't feel so crazy now - bad news is... it's still not working... At least not at first glance in the Terrain Editor. I feel like it's something simple I'm missing but I'm just not seeing it...
I'll Test it in about 2 hours after the kids go to bed to see if it works in game - thanks for the help Jack!
Hi guys - I'm having trouble getting a nice DOF out of focus look going on. Should the changes be updated live in the view of the map if I have the view set to the selected camera I'm changing?
I've just changed some settings to test, but instead of something out of focus, it just made that camera view very laggy in the cutscene. (I have since changed the angle so the camera didn't go across the entire map)
I can give more detail when I get home - just thought I'd ask if someone knows I'm just missing something simple...
Thanks in advance!
@Detective221: Go
I've had issues with this myself in the past. I'll look into it better tonight as I don't think I can write a useful answer on my smartphone.
@JacktheArcher: Go
Not a prob since I'm at work and can't do anything immediately anyway myself - thanks for the reply!
@JacktheArcher: Go
Not a prob at all, completely understand and appreciate the heads up!
Thanks!
edit: beautiful double post :)
@Detective221: Go
Alright upon looking into this it works just fine. All you have to do is modify the depth of field view on the camera which it sounds like you already tried. This feature works best farther away and is nigh impossible to get it working very close up.
Anyway it seems to work fine and I don't seem to have any specific settings aside from the graphics setting which I have set to ultra, though I'm fairly certain DoF isn't affected by graphics. If you have lag trouble with a camera try editing the far clip, a smaller value can tremendously lower lag.
Any other questions or short comings here just let me know.
@JacktheArcher: Go
Hi Jack, I appreciate you checking this out for me. It could be like you said: nigh impossible I guess... I'm trying to get the foreground units in focus, while getting the background out of focus - so maybe I'm just outta luck.
All of the rest of the fields I can modify, I see the changes instantly. Those 4 Depth of Field fields, I can do whatever numbers and all it's looking like is reseting the animation playing on the elements in view.
Either way - I appreciate the help!
@Detective221: Go
I'll look into this more tomorrow. I used the cutscene editor itself to do mine. But I'll check out a triggered camera tomorrow.
Silly me - I should have clarified... Thanks for your continued help!
I've considered using the CE for some of the cutscenes in my maps - but it seemed like I would have to re-create my environments - is that the case still?
@Detective221: Go
Nope it's very easy to use terrain made outside of the CE. You just hot a button at the top called import terrain.
After looking into this it seems that it works just fine for me. It looks to me like you have values that are a bit to high to view so closely. Try mimicking what I've done.
Sorry it took me so long to check out.
Ok cool - (I tried modifying the values little bits at a time but didn't notice any changes - prob just had some bad combinations) I'll do that tonight when I get home.
Thanks very much for your continued help Jack!
Hm - good news is, I don't feel so crazy now - bad news is... it's still not working... At least not at first glance in the Terrain Editor. I feel like it's something simple I'm missing but I'm just not seeing it...
I'll Test it in about 2 hours after the kids go to bed to see if it works in game - thanks for the help Jack!
@Detective221: Go
Yea let me know how it turns out or if you have other cutscene questions.
@JacktheArcher: Go
Not working in game either... Ah well, I'll revisit this after I have other things nailed down and I'm in the polishing stage. Thanks again!
If you are having trouble, check the tutorials link in my signature, it will have something about cameras and how to make it work.
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