So I am animating a zealot killing three marines. I replace the model with the Marine Death Eviscerate model and aside from some coloration discrepancies, it looks good.
Except when I run the map, I don't see any of the death models. For 2 of them I see black blood spraying, but that's it.
Anyone encounter this issue or have an idea on how to fix it?
When you ran my scene, did you notice that the model of the marine turns black, the blood is black as well. The properties don't affect it at all. I'm looking at maybe forcing a texture on it in the data editor but I have so little experience with it. I don't know an easy way to go about this and I'm worried I'll have to do it for every death.
Well the death marine model is always black no matter what. The blood was red though. Sounds like computer issues to me. I'm unaware of any way to apply textures in the CE.
Glad you figured it out. Well the only issue with overriding is that it's for EVERY model. Even the ones outside of the CE. So unless you make a new model with those textures your SOL for now.
That's what I was hoping for. It seems like it should be simple to tell a model to grab a specific texture in a data field instead of an actor event (which I've used to create a custom thor). But I need to figure this out if I want to use my thor in the CE.
I don't mind copying the model, changing the texture and uploading a new one, I just don't really know how. I'm going to look into it though.
Well you can use a hex editor to locate and modify the texture names or of course use 3ds max or blender with a .m3 addon and change the texture paths. But from experience there is no way to change the texture otherwise without the actor message or replacing the texture of everything using that specific texture.
So I am animating a zealot killing three marines. I replace the model with the Marine Death Eviscerate model and aside from some coloration discrepancies, it looks good.
Except when I run the map, I don't see any of the death models. For 2 of them I see black blood spraying, but that's it.
Anyone encounter this issue or have an idea on how to fix it?
The map file
Nope no issues here. Check your graphics settings.
Well that's both relieving and terrifying at the same time. Graphics settings seem a weird fix though.
OK, so it actually works now.
On that note, any idea why the colors don't match? Is that normal?
what do you mean the colors?
When you ran my scene, did you notice that the model of the marine turns black, the blood is black as well. The properties don't affect it at all. I'm looking at maybe forcing a texture on it in the data editor but I have so little experience with it. I don't know an easy way to go about this and I'm worried I'll have to do it for every death.
Well the death marine model is always black no matter what. The blood was red though. Sounds like computer issues to me. I'm unaware of any way to apply textures in the CE.
Oh OK. Maybe if I up some settings the blood will be the right color. It's black in-game for some reason.
So can you apply a pre-existing texture to the model and have it work?
Thanks again for all the help.
Not as far as I'm aware as that uses actor events to apply the actual texture. I believe you'd have to overwrite the units textures.
Ah OK. I can duplicate those models and overwrite them. I don't need to make them work in the data editor so long as it works in the CE.
Apparently all the blood is black for me too. I need to figure this out. I've had blood be red before in my other video.
Ah, I'm such an idiot. Had reduced violence on...
@Bijan641: Go
Glad you figured it out. Well the only issue with overriding is that it's for EVERY model. Even the ones outside of the CE. So unless you make a new model with those textures your SOL for now.
So there's no way to copy the unit, and tell it to point to another texture that I import? I feel like that should be really easy.
@Bijan641: Go
What does point to another texture mean?
And yes it's easy but it would overwrite everything using that model. Not the data field either the actual .m3
That's what I was hoping for. It seems like it should be simple to tell a model to grab a specific texture in a data field instead of an actor event (which I've used to create a custom thor). But I need to figure this out if I want to use my thor in the CE.
I don't mind copying the model, changing the texture and uploading a new one, I just don't really know how. I'm going to look into it though.
@Bijan641: Go
Well you can use a hex editor to locate and modify the texture names or of course use 3ds max or blender with a .m3 addon and change the texture paths. But from experience there is no way to change the texture otherwise without the actor message or replacing the texture of everything using that specific texture.
@JacktheArcher: Go
I think I will do that, thanks.
You are incredibly helpful. When my main project releases I'm definitely giving you a shoutout in the credits.