Skoite, at least in my case it was easiest to just turn on Cinematics mode. I am making combat scene with preplaced units.
Thanks Hockleberry. I stole content from Crison Moon 01 :) The most important trigger for me was "Cinematics mode" on/off.
My plan is to do a big combat and player cant control units. So I only need cinematic mode + move between 2 or 3 cameras. :)
My trigger looks like this at the moment:
Opening Cinematic
Events
Game - Map initialization
Local Variables
Conditions
Actions
Trigger - Allow this trigger to be skipped by (All players), requiring at least All, and run Opening (Skipped/Completed) if skipped (Check Conditions, Don't Wait until it finishes)
Cinematics - Turn cinematic mode On for (All players) over Immediate seconds
General - Wait 15.0 Game Time seconds
Cinematics - Turn cinematic mode Off for (All players) over Immediate seconds
Hey. I am planning to do my first cutscene! (I know people who have played Hand of Humanity might be little schocked)
What are best triggers to make all units uncommandable? I am planning to do some very simple fighting cutscenes and move camera around it.
I have found some useful triggers:
UI - Hide game UI for (All players)
Camera - Lock camera input for player 1
Switch owner of units but retain colors.
Take a look at the triggers for Evindl's Crimson Moon cutscenes or njordy's Ignos . That is were I picked up my code.
Make sure to make them skippable!!
Skoite, at least in my case it was easiest to just turn on Cinematics mode. I am making combat scene with preplaced units.
Thanks Hockleberry. I stole content from Crison Moon 01 :) The most important trigger for me was "Cinematics mode" on/off.
My plan is to do a big combat and player cant control units. So I only need cinematic mode + move between 2 or 3 cameras. :)
My trigger looks like this at the moment:
Opening Cinematic
Events
Game - Map initialization
Local Variables
Conditions
Actions
Trigger - Allow this trigger to be skipped by (All players), requiring at least All, and run Opening (Skipped/Completed) if skipped (Check Conditions, Don't Wait until it finishes)
Cinematics - Turn cinematic mode On for (All players) over Immediate seconds
General - Wait 15.0 Game Time seconds
Cinematics - Turn cinematic mode Off for (All players) over Immediate seconds
Don't miss SCBroodSC2's cutscene tutorial: http://www.sc2mapster.com/maps/custom-campaign-initiative/pages/in-game-cinematic-tutorial/ !