Playing through the game and later checking models in the editor I found some interesting models that could be tweaked to be used as units. Not that I have any plans to use them. But just use your imagination and you may find a use for them. They only need to be cut out from the original models, and re-animated.
Some of the models are:
-that "Optimus" truck on the gas station from the first mission.
-some of those xenomorph birds (great for zerg units), the models are called xenomoprh birds; drift seeker birds and hammer ray birds I guess.
-even the normal birds, maybe for some cool spell effect?
-that "Metroid" thing inside one of the tubes.
-the sharks (space dolphins, anyone? lol).
Number 1 is just a retexture job of the other truck models since you get the truck part as seperate textures anyhow (two different colour schemes even)
problem with number 2 is it has a really bad animation for use as a unit in that it migrates large distances proportional to unit size and there are no clean ways of making .m3a files.
The metroid is an easter egg and is as you call it. Making it more metrid like would infringe on copy rights so be unusable in multiplayer maps.
True an attack animation on the mako sharks would be nice.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Playing through the game and later checking models in the editor I found some interesting models that could be tweaked to be used as units. Not that I have any plans to use them. But just use your imagination and you may find a use for them. They only need to be cut out from the original models, and re-animated.
Some of the models are:
-that "Optimus" truck on the gas station from the first mission.
-some of those xenomorph birds (great for zerg units), the models are called xenomoprh birds; drift seeker birds and hammer ray birds I guess.
-even the normal birds, maybe for some cool spell effect?
-that "Metroid" thing inside one of the tubes.
-the sharks (space dolphins, anyone? lol).
Number 1 is just a retexture job of the other truck models since you get the truck part as seperate textures anyhow (two different colour schemes even)
problem with number 2 is it has a really bad animation for use as a unit in that it migrates large distances proportional to unit size and there are no clean ways of making .m3a files.
The metroid is an easter egg and is as you call it. Making it more metrid like would infringe on copy rights so be unusable in multiplayer maps.
True an attack animation on the mako sharks would be nice.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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