I would like this 90 degree cone (Model name is "ZergAOECone.m3") in white so I can apply tint colors, and also in 45 degrees and white. This will be for my campaign Shadow of the Xel'naga that currently uses radar icons to create cones and it looks a bit cheap. I can't guarantee though that the new models will be used. have to test them.
(Tinting a non white model just creates different colors I don't want, and changing the scale manually creates a malformed cone head)
Hello,
I would like this 90 degree cone (Model name is "ZergAOECone.m3") in white so I can apply tint colors, and also in 45 degrees and white. This will be for my campaign Shadow of the Xel'naga that currently uses radar icons to create cones and it looks a bit cheap. I can't guarantee though that the new models will be used. have to test them.
(Tinting a non white model just creates different colors I don't want, and changing the scale manually creates a malformed cone head)
@OutsiderXE: Go
You can do in editor by replacing the model's texture, either by importing a white texture of the same name or by the TextureSelectByID method
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