Hello, there is an issue with current amon squid model from epilogue3 - it is uncloakable.
When cloaking effect is applied to a unit with amons model - mechanically it will cloak (unselectable/untargetable until detected) but model will still be visible to everyone.
"There is an actor called SYSTEM_ActorConfig that controls the model that is used for cloaking. The tooltip says the model must have a special cloaking material to make it work."
"from the modelling point of view, cloak is nothing but displacement material + model's normal map, so, the only additional texture it may need is a mask for the displacement effect"
If someone knows what's going on and could provide a fixed model that is cloakable - it would be awesome, I'd use it right away and you'd be credited in NeostarRPG credit section too (tho it doesn't force itself on players, one only sees is if he wants to see it).
Bonus points if you can remove all the "darkness" spouting away from amon, it looks silly when he turns and that flowing darkness artificially turns with him.
Double bonus points if someone could provide amon wireframe for the unit.
Thanks for reading!
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Hello, there is an issue with current amon squid model from epilogue3 - it is uncloakable.
When cloaking effect is applied to a unit with amons model - mechanically it will cloak (unselectable/untargetable until detected) but model will still be visible to everyone.
While searching for what's going on the only relevant info I found was this: http://infobot.rikers.org/%23sc2mapster/20141202.html.gz
"There is an actor called SYSTEM_ActorConfig that controls the model that is used for cloaking. The tooltip says the model must have a special cloaking material to make it work."
"from the modelling point of view, cloak is nothing but displacement material + model's normal map, so, the only additional texture it may need is a mask for the displacement effect"
If someone knows what's going on and could provide a fixed model that is cloakable - it would be awesome, I'd use it right away and you'd be credited in NeostarRPG credit section too (tho it doesn't force itself on players, one only sees is if he wants to see it).
Bonus points if you can remove all the "darkness" spouting away from amon, it looks silly when he turns and that flowing darkness artificially turns with him.
Double bonus points if someone could provide amon wireframe for the unit.
Thanks for reading!