minute 06:50,my suggestion is to use that evocation animation beacuase is really great and do a black or grid plan on that hole on the robotic facility,these are random suggestions,don't know if they could look weird,and remember to don't waste time on death animation,we don't need it and i think is really painfull to do a custom death animation
That grid looks weird,the improvements at the model instead are nice,like the hole improvement,personally i think that the grids are really hard to replicate and doesn't have sense with the sc2 style,so we should use the model on his final version and you will mantain the warp-in effect that you can see on the video that i posted
If you look at the protoss logo you can see the exagonal grids that looks really great,so my suggestion is to don't use metallic grid that you want to do and to use that texture of exagonal grids so we can also use the logo on the structure,just suggestion :)
Ok,here we go with a nice robotics facility,the only problem is that ugly black stuff on the bottom of the model
A little request,what do you think to modify (only textures) the sc1 carrier so he will have a sc2 protoss yellow instead of the sc1 yellow color that looks very strange to me ?
I would honestly remove the cage, it looks bad. It wasn't a cage in the 1st game anyways, more like a texture applied to a spherical cut.
It should be sostituted by the "grid" texture of the sc2 robo facility,but now it doesn't look weird,the "vintage" effect that it give to the model is really sweet
What it needs now is a grapple/hook that comes from the upper Khaydarin crystal and orientated onto the grid.
I've been following this page for some time, and I have to say now that you're doing a great job with improving the SC1-to-SC2 model assets.
Keep up the good work, Cacho!
+Ark+
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minute 06:50,my suggestion is to use that evocation animation beacuase is really great and do a black or grid plan on that hole on the robotic facility,these are random suggestions,don't know if they could look weird,and remember to don't waste time on death animation,we don't need it and i think is really painfull to do a custom death animation
Small update
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That grid looks weird,the improvements at the model instead are nice,like the hole improvement,personally i think that the grids are really hard to replicate and doesn't have sense with the sc2 style,so we should use the model on his final version and you will mantain the warp-in effect that you can see on the video that i posted
I like the grid, maybe only need a "mecanic arm" like original :D
It was just a net, now it has a little deepness, maybe it looks bad because of the texture
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I must wait to see the final textures of the grids to can judge it
Wich one is better?
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If you look at the protoss logo you can see the exagonal grids that looks really great,so my suggestion is to don't use metallic grid that you want to do and to use that texture of exagonal grids so we can also use the logo on the structure,just suggestion :)
the RIGHT one,also if the vertical grid's angolation is not perfect,really well the angolation of orizontal grids
I have to see how to do the arm, but this robo is getting somewhere
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i start to love this model :D
Ok,here we go with a nice robotics facility,the only problem is that ugly black stuff on the bottom of the model
I didn't understand...
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I think he want you make the grey part of the building in gold and create a new texture for the Carrier for made it more like SC2 units
Ahhh thanks.
I didn't like it either, but I left that texture instead an empty space, I'll keep looking.
For the carrier, IDK if I can get the right efect.
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Last update of today.
I'll try to remove the teal brightness tomorrow and see if I can make an arm.
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Ok great improvement,for the carrier i mean only to change the color of sc1 carrier into the one fo sc2 carrier
@Cacho56: Go
I would honestly remove the cage, it looks bad. It wasn't a cage in the 1st game anyways, more like a texture applied to a spherical cut.
It should be sostituted by the "grid" texture of the sc2 robo facility,but now it doesn't look weird,the "vintage" effect that it give to the model is really sweet
@Cacho56: Go
What it needs now is a grapple/hook that comes from the upper Khaydarin crystal and orientated onto the grid. I've been following this page for some time, and I have to say now that you're doing a great job with improving the SC1-to-SC2 model assets.
Keep up the good work, Cacho!
+Ark+