Hey guys, I'm writting this thread for asking if anyone of you can make a script for 3DS Max for exporting animations. I have TaylorMouse's Import Script for 3DS Max, so I can import animations and models, but what I want is to edit a Heroes of the Storm animation and re-export it since I need to remove all those related animations (Ride, Stun, Spell Omni...). If I import models with that script, they loose some moterials when exported (such us Mecha Tassadar with the reflection and the smoke-explosion textures) but I've found the Heroes converter so I can convert them without the loose of any textures, but the animations can't be edited. In adddition, some models can't be exported via that converter without the result of the Ball-of-the-death model (such us Anub'arak and hir variations). Thank you, guys.
Might want to PM the authors, then, if they don't check this topic. I think only a handful of people even understand the changes to the format or understand the format at all.
Of course it works. I just have to import de .m3 file and the .m3a aftar than and then export as and .m3a file. So, I can mark this as solve. I only have to send a PM to the authors of those program/script to see if they can "fix/improve" them.
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Hey guys, I'm writting this thread for asking if anyone of you can make a script for 3DS Max for exporting animations. I have TaylorMouse's Import Script for 3DS Max, so I can import animations and models, but what I want is to edit a Heroes of the Storm animation and re-export it since I need to remove all those related animations (Ride, Stun, Spell Omni...). If I import models with that script, they loose some moterials when exported (such us Mecha Tassadar with the reflection and the smoke-explosion textures) but I've found the Heroes converter so I can convert them without the loose of any textures, but the animations can't be edited. In adddition, some models can't be exported via that converter without the result of the Ball-of-the-death model (such us Anub'arak and hir variations).
Thank you, guys.
Is this for sc2 or heroes? The art tools can export to m3a.
@IskatuMesk: Go
Preferably for Heroes.
Might want to PM the authors, then, if they don't check this topic. I think only a handful of people even understand the changes to the format or understand the format at all.
I'm checking first the art tools .m3a exporting. Didn't even think of that on Art Tools.
@TheSC2Maniac: Go
Of course it works. I just have to import de .m3 file and the .m3a aftar than and then export as and .m3a file. So, I can mark this as solve. I only have to send a PM to the authors of those program/script to see if they can "fix/improve" them.